Wild Arms 4 Review
If you’ve played the previous Wild Arms games, you’ll find Wild Arms 4 to be a bit of a departure from its predecessors. Wild Arms 4 does not have as strong a Western feel as has been the hallmark of this sci-fi Western RPG series. The ARMs are still there – futuristic guns modeled on Old West weapons that bind themselves to their owners through gene fusion – but the world has more of an Orwellian 1984 feel to it than an 1884 one.
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| You'll need to do some platform style moves in Wild Arms 4. |
The game itself is played from a third-person, 3D perspective. There are light platform and stealth elements to the game, and some hardcore RPG gamers may be put off by this. Wild Arms 4 is still an RPG through and through, and you’ll spend plenty of time speaking with characters, watching cutscenes, and fighting battles, but it seems that the game relies on jumping a little too heavily in place of actual puzzles to be solved.
The world of Wild Arms 4 is broken up into areas divided into a number of rooms or scenes. The exits are clearly marked as are interactive items, and there are plenty of nooks and crannies to peek into looking for chests. Even though the areas are largely non-interactive, there’s a lot of detail to each one and this goes a long way towards bringing the world of Wild Arms 4 to life. There is also a good variety of environments in the game, both indoors and out. You’ll go from underwater to the heights of mountains and from desolate buildings to cities.
