Star Wars: Battlefront II Review
There is always a certain amount of joy and apprehension that accompanies the debut of the first Star Wars game on a new platform. The joy comes from the opportunity, as the cheesy saying goes, to experience the saga again for the first time. The apprehension … well let’s just say that there has been at least one too many Star Wars games that have not lived up to the quality of the license. So here we are again. The PSP gets its first Star Wars game in Star Wars: Battlefront II. Joy and apprehension all over again. OK, deep breath, here we go…
|A stormtrooper lets his gun do the talking.|
Alright, now that we’ve gotten that lengthy control discussion out of the way let’s look at the gameplay itself. There are several modes of play in the game, but the type action you’ll encounter the most comes in one of two forms: planetary battles and space battles. The planetary battles center on the control of specially designated nodes on the map that also serve as spawn points for the controlling side. The nodes also generate “tickets” which are used to respawn players after they’re killed. Controlling nodes means more tickets for you and less for your opponent, and you can win the game by either capturing and holding all of the nodes or reducing the enemy team to zero tickets. The maps used in the planetary battles are set on such famous worlds as Hoth, Tatooine, and Endor and each have their own unique feel and features. For example, Tatooine features street to street fighting while Hoth is a very open map littered with gun emplacements. Each map comes with its own set of vehicles that you can hop into and control, from speeder bikes on Endor to snow speeders on Hoth.