Perfect Dark Zero Review
Let’s start off by putting all of the hype surrounding Perfect Dark Zero off to the side. There will be no talk of killer aps, system sellers, and Halo in this review, well, after this sentence that is. Starting … … … now! OK, I usually don’t start off a review by talking about a game’s presentation and graphics, but in the case of Perfect Dark Zero it’s really a necessity. When you fire up the game for the first time you can’t help but notice how slickly put together the whole thing is before you even kick off your first game. Seriously, this game has an entire introductory sequence that is an obvious homage to the opening credit sequences of James Bond movies while simultaneously putting them to shame. Most of the time it takes a game about fifteen seconds or so to get me to start looking for a “skip” button, but with Perfect Dark Zero I sat there mesmerized by the whole thing. Then came the menus, which really look slick and in HD look so sharp and so very cool. Alright, alright, you know it’s a very well-produced game, but I bet what you really want to know is how well it plays.
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OK, phew, we’re finally ready to take a look at the gameplay. Well, the single player gameplay at least. Perfect Dark Zero is a first-person shooter that is most akin to various first-person shooter secret agent games that have come before it. Pure running and gunning will get you killed pretty quickly, so stealth and discretion are more prudent approaches. If you’re trigger happy, don’t worry; I’m not talking Splinter Cell here and you’ll still find yourself in plenty of shootouts. Overall Perfect Dark Zero is a mix of realistic and conventional action. On the realism side your carrying capacity is limited so you won’t be able to carry every gun you come across in the game. Also, the guns don’t have gigantic magazines and they take a realistic amount of time to load. On the flipside, a more liberal approach is taken where your health is concerned. If you are hit and become injured you can get out of harm’s way for a bit and your health will recover automatically. Take too much damage and your max health will start to decline, so the health mechanism used in the game is not a license to approach things Rambo-style.
