Indigo Prophecy Review
You awake from a dream-like daze to find that you’ve just murdered a stranger and that you’re in imminent danger of being caught at the scene of the crime. Sounds a lot like the cult classic Dark City to me (a great movie, by the way), but in this case the opening scene is in Indigo Prophecy. The challenge in Indigo Prophecy is to find out what happened and why, while avoiding the police determined to put you behind bars. In an unusual and intriguing twist, you also play as a pair of police officers trying to find the motive (and perpetrator) of the bizarre and seemingly senseless crime. Got your attention yet? Good, because Indigo Prophecy’s strongest point is its storyline and if that doesn’t hook you then you probably won’t enjoy the game all that much.
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| The police discuss the crime. |
The game also adds action sequences that resemble games of simon says or may even evoke memories of Dragon’s Lair. At certain times in the game, say when you need to dodge a car that is bearing down on you, two squares will appear on the screen that represent the right and left sticks. Sides of the squares will flash and when they do you must move the corresponding stick in the direction of the flashing side. Complete the sequence and your character succeeds in whatever he was trying to do. Another mechanism is used for action sequences that involve pushing or pulling things. You’ll need to alternate pressing the right and left triggers rhythmically in this case. It’s not hard to do but can induce a little finger fatigue in the lengthier cases. Neither of these types of sequences will make you feel that you’re actually in an action game, but they work well enough in making you feel more involved in what is essentially an interactive movie.
