Midnight
Club II is a game of illegal street racing. "Street" as in you race
through traffic on city streets, alleys, and highways, and "illegal" in that you
do so while violating every traffic law known to man and with the cops in hot
pursuit. Midnight Club II lets you compete in a variety of different races
on the streets of Los Angeles, Paris, and Tokyo. The races are
Fast and
Furious, and a whole lot of fun.
In creating its race environments the game has taken the major locations and
landmarks from LA, Paris, and Tokyo and added a closed network of roads and
highways. In addition to the main thoroughfares, the game is packed with
shortcuts in the form of hidden alleyways, pedestrian malls, and ramps.
You can even take shortcuts through parking structures and the lobbies of some
buildings. This all means that there are plenty of routes to take to get
from Point A to Point B, and a big part of the game's challenge is looking for
the best path to take to victory and seeking out the shortcuts that will give
you an edge over your competition. You'll very, very rarely win a race on
your first try because each one is going to take an investment in time to really
find the optimal route between the checkpoints.
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Once you've scoped out the ideal route you still won't be guaranteed victory.
The city streets are filled with all kinds of traffic, other cars, busses, vans,
and trucks, that are a constant hazard. You'll have to weave around slower
moving vehicles and avoid others making turns or crossing intersections if you
want to have any hope of finishing in first. Also, the local police force
won't appreciate you turning city streets into race courses and will do what
they can to stop you. They'll do more than try to chase you down -
they'll attempt to force you from the road, cut you off at intersections, and
even set up roadblocks. If you're stopped by the police, you'll be
arrested and the race will be over as far as you're concerned.
Midnight Club II is made even more challenging by your opponents. First of
all, in the campaign you're always racing against opponents with better cars
than yours. Winning races will help you to win pink slips, essentially
unlocking better cars as you make your way through the campaign. As soon
as you upgrade, though, you're up against a new set of opponents with more
powerful cars. This makes it a lot harder for you to make up for mistakes
during a race than it is for your competition.
Not only is the AI better-equipped, it's also very aggressive and unpredictable.
In many racing games, your opponents always open a race in the same way and,
barring collisions, will run the same race each time out. This is not the
case in Midnight Club II where every race is different. The game makes use
of a new technology known as "railbranching", which means that the AI is aware
that there are multiple paths to the checkpoints and is able to choose the best
route on the fly. The races are very unpredictable, and the order of
finish is never a given. Railbranching works quite well and watching the
other racers make decisions on the fly based on the ever changing race
conditions adds a good deal of excitement and realism to the game.
High speed, high adrenaline »