Rainbow Six 3 is a squad-based tactical first-person shooter that puts you in
charge of an elite team of commandos sent around the world to find, secure, and
rescue people taken hostage. Should the kidnappers try to stop you, well then
you have free reign to make use of your state of the art weaponry and extensive
training to take them down for good.
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| Taking aim at terror. |
If you’ve played Rainbow Six on the PC, then you’ll find that the game has
been streamlined a bit to make it friendlier for console play. This is most
evident in the pre-mission planning phase where you can now just listen to the
mission briefing and then jump right into battle. You still have the option of
changing the weapon loadouts for your men, but by default the game will make
sure that you have what you need for the mission. Other than those who enjoy
meticulously planning each mission, most gamers will appreciate how the
streamlined pre-mission process gets them into the game faster.
Once in the mission you control the team leader of a four man squad. By
default your squadmates will follow you though the mission, providing back-up
and covering fire as needed. What sets Rainbow Six 3 apart from many other
action games, though, is that you can also give commands to your squad. To give
an order, you simply look at an object or location and then select the
appropriate command from an onscreen pop-up menu. You can also give commands via
the headset, but the menu is so easy to access that it is actually quicker to do
so via the controller. Orders range from a simple “move to location” order to
more complicated ones such as securing prisoners, defusing bombs, and room
clearing. The last of these you’ll be using quite extensively as you move
through indoor locations. When you reach a closed door you can order your team
to toss a grenade or flashbang into the room and then go in firing. You also
have the option of specifying that the order should not be carried out until you
give the go command which allows you and your squad to assault a room through
two doors at once.
For a tactical game, missions are surprisingly linear, and you’ll essentially
move from one waypoint to the next while using a small onscreen minimap as your
only guide. However, Rainbow Six 3 does not feel like a restrictive or linear
game because it does an excellent job of keeping the tension high as you make
your way through the levels. Part of this is due to the excellent level design
that makes you constantly feel that enemies could be lurking anywhere, but a
large part is due to the game’s realistic take on combat. First of all
firefights can erupt very quickly seemingly out of nowhere and sometimes be over
in a flash. You won’t have the luxury of always knowing where your enemy is
firing from or time to think about a plan of attack. You also do not have the
benefit of a large health meter and first aid power-ups in Rainbow Six 3, and so
you can find yourself in trouble if you try to go charging around in the open
with your gun blazing. Rainbow Six 3 is not as unforgiving as some of the other
Tom Clancy games where one or two well-placed shots can take you down, but
you’re still going to have to be pretty careful to keep yourself from getting
shot. Finally, the game limits you to just three saves in the middle of a
mission so you can’t save the game every time you manage to clear a room without
getting yourself shot.
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