Gladiator: Sword of Vengeance is one of those games that will probably be lost
in the crowd because there was not enough hype surrounding its release. This is
a shame, because Gladiator is a good game. Not a great game mind you, but
certainly better than a lot of the games out there - including some of the ones
that do get more than their fair share of prerelease hype.
Gladiator may invoke thoughts of the movie of the same name, but other than the
title and the fact that a gladiator is the hero of the story the two are not
connected in any way. In Gladiator you are the famed gladiator Invictus Thrax.
You have risen through the ranks to become a champion, and are promised your
freedom from the emperor himself. However, before you can win that freedom, the
emperor dies under questionable circumstances and is replaced by Arruntius.
Arruntius is vane and vice-prone, and has plans to replace Rome with a new
capital named for himself. To commemorate this decision, Arruntius holds
spectacular games with you at their center. After fighting your way into the
coliseum, Arruntius sends a supernatural creature to face you and ensure your
demise. Awakening in Elysium, you learn that Mars, through his sons Phobos and
Deimos, is responsible for the rise of Arruntius and that the rest of the gods
are very displeased with this turn of events. They select you to fight the
minions of Phobos and Deimos, and eventually the gods themselves, to ensure that
Arruntius is stopped and Rome returned to her rightful glory.
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| Skeletons approach our hero. |
Tracking down Phobos and Deimos requires you to travel to otherworldly locations
from your new home in Elysium. These locations form the game’s levels which are
heavily influenced by Greek and Roman mythology. For example, the first level in
the game takes you to the island of the Cyclops. The levels are very linear – to
the point where gates, doors, and various obstacles will prevent you from moving
forward, and even backtracking, until you accomplish the goal for an area.
Opening your way forward (or backward as the case may be since the game requires
you to backtrack on many occasions) is more often than not accomplished by
completing the game’s simple switch puzzles or by defeating all of the enemies
in an area. While making your way through the levels can at times seem
redundant, at least the levels are gorgeous to look at as you’re passing
through. Fields of grass blowing in the wind, a sea gently lapping on a golden
sand shore, and many other atmospheric effects are masterfully created with
quality lighting effects, textures, and physics. The level designers really did
a good job of capturing an otherworldly look for the game’s levels, so it’s a
bit of a shame that the levels themselves are not more intricate and creative.
In addition to the switch puzzles, the game includes other interactive features
that are enabled by using an action button. These include jumping across gaps or
ledges, sliding down ziplines, using elevators, etc., but there’s not much skill
involved in these challenges as the game will automatically handle the jumping,
holding, sliding, or whatever for you. These are there more for variety’s sake
than anything else, and on the plus side you’re not stuck with a bunch of lame
jumping puzzles designed to extend gameplay time.
Gladiator is really all about the fighting and it delivers plenty of that to
you. You have two attack buttons to work with, and pressing them in different
sequences while attacking will unleash an attack from the game’s short list of
combos. The game uses a target lock system that will engage enemies at a press
of the right trigger. When engaging multiple enemies you can also use the left
trigger to switch targets which allows you to fight off enemies that have the
nasty habit of attacking you from several directions at once. Some enemies have
a health bar that will turn red right before death. When this happens you can
press a button to switch to a special fatality move which is shown in a
close-up, slow-motion (and usually quite brutal) cutscene.
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