Futurama the show has been under-appreciated during its abbreviated run on
television. However, Futurama the game doesn’t run that risk because it has very
little to appreciate in the first place. You can add it to the list of licensed
games that a true fan may view as a labor of love but will be a chore for
everyone else.
Before getting into the game’s shortcomings, I’d first like to point out the
game’s highlight: its great cutscenes. The game’s storyline was penned by the
show’s writers and they put the same effort into it that they do on a TV
episode. All of the show’s voice talent was assembled for the game, so the voice
work is show quality as well. Futurama fans will probably view the cutscenes as
a “lost episode” of the series, even though the 3D models used for their
favorite characters in these scenes look a little, well, strange. Somehow Fry
lost his chin in the move to video games, among other little oddities. The
downside to the TV episode within a game is that you have to play the game to
view all of the scenes, and that’s where Futurama stops being fun.
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Fry enters the sewers. |
In the game you will have the opportunity to control in turn Fry, Leela,
Bender, and, briefly, Zoidberg. The problem is that these Futurama favorites
have been plopped down into a generic platformer that shows that the designers
were simply going through the motions. It’s pretty sad, actually, because so
much effort went into the game’s storyline and cutscenes.
Each character has the ability to jump and has an attack move – pretty
generic platformer stuff here. Fry can play with guns, Leela has her kung fu
moves, and Bender uses his metallic appendages to put the hurt on. No matter
which character you are playing – you have no choice or character swapping here,
you need to play through a character’s levels before getting to play as a new
one – you are faced with tedious jumping sequences and repetitive fighting. Most
of the puzzles are simple switch-flipping affairs, although surprisingly there
are a few that are inexplicably more original such as one based on a musical
pattern.
The generic platform action would be tolerable on its own, but Futurama
suffers from numerous problems. The game uses a target lock feature for your
attacks in which you have to lock on an enemy to fight him. Unfortunately the
target lock also locks onto breakable objects so when there are several objects
in a room you’ll often find yourself destroying all of the crates while you take
damage from your untouched attackers. The next issue is that the collision
detection for the jump puzzles is too unforgiving. There are a lot of jumping
puzzles in this game and more often than not a missed jump means instant death.
It is incredibly frustrating to make the first ten jumps of a jump sequence,
land the eleventh just the same way in which you did the previous ten, and then
find yourself falling off the edge of the platform. The frustration caused by
these problems pales in comparison to that unleashed by the game’s save system.
The game divides each episode into a few checkpoints – few and far between
checkpoints. If you die you’re faced with a return to the last checkpoint which
can put you back a ways. Even worse, the level will be reset which means that
you’ll have to fight each enemy all over again and redo the puzzles. Tedium to
the extreme, but that’s not the worst part. The game is only saved at the
beginning of the level. Lose all of your lives and you are going all the way
back and redoing everything all over again. Some levels can take you 15 or 20
minutes to complete and if you miss a jump in the 19th minute and are out of
lives your punishment is to lose all of that time to a complete level restart.
Unless you really love Futurama and must see the game’s cutscenes, that is about
the point where you’ll quit on the game and never pick it up again.
In The End, This Game Hath Been Rated:
64%. A labor of love for Futurama fans with extreme levels of
patience, torturous tedium for everybody else.