In fairy tales and movies, you just can't keep a bad man down. In the
case of Shrek: Reekin Havoc the bad man is Lord Farquaad, who despite being
thoroughly dead continues to cause trouble for Shrek and friends. His
ghost is now making its way across the land and is possessing famous fairy tale
characters and causing them to do great harm. For instance, the people of
Candyland are literally being eaten out of house and home by rats called up from
the sewers by a possessed Pied Piper. It is up to our heroes Fiona and
Shrek to put an end to the pandemonium by literally beating the ghost out of
each possessed character and smashing any of Farquaad's minions standing in
their way.
Shrek Reekin Havoc is a classic side-scrolling platform game. As Shrek
or Fiona you must fight and jump your way through the game's six levels, defeat
a mini-boss midway through the level, and then confront the level's boss in the
form of a possessed fairy tale character. Both Shrek and Fiona have basic
punch attacks, a few jump attack type combos, and a special power attack.
One or two hits will dispatch most enemies - although enemies can be
imaginative, such as the little walking and cannon-firing eggs sent forth by
Humpty Dumpty, they won't give you too much trouble. Defeating enemies
causes them to drop coins, health-restoring hearts, or power-ups for your power
meter. The power meter is used to energize your power attack, which both
makes you invulnerable and gives you a powerful attack for a short period of
time.
The possessed fairy tale character bosses provide a lot more challenge than
the standard enemies, and it is in fighting them that you'll lose most of your
lives. As is typical of platform games they each of a pattern of attacks,
but recognizing the pattern will not guarantee instant success. There
aren't usually any safe spots or easy shots, so you'll need to keep moving and
fighting during the entire battle while making minimal mistakes to win. If
you die and must face the boss again, you start out with an empty power meter
making the next try all that more difficult. The increased challenge of
the boss fights will be appreciated by platform gamers, but little kids just
looking to play as Shrek may find it frustrating.
The levels all look great at first, with plenty of imaginative touches and
atmosphere. Unfortunately the care that went into the look of the levels
did not also go into their layout and design. There is a lot of repetition in
the levels, giving you a sense of deja vu as you make your way through one
similar looking stretch after another. Your movement through the levels is
strictly 2D, with occasional points at which you can press the up or down arrow
to transition to another similar looking stretch of the level. These
branch points are used as a way to make the levels appear less linear than they
actually are and to make you feel that you are actually working to find the end
level boss. While there are some dead-end paths, there aren't very many of
them so you won't feel like you're making your way through a maze. The
levels are also nearly devoid of puzzles and secrets. You'll encounter an
occasional "push the rock so that you can reach the ledge" type of puzzle, but
that's about it for the game's puzzle factor. The end result of all this
is that you have nice looking levels that are more interesting to look at when
you start out, but quickly become repetitive.
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