Muppets Party Cruise (MPC), the name pretty much says it all. You have a
party game featuring the Muppets that’s set on an ocean cruise. You also get
pretty much what you expect: a board game used to tie together a collection of
mini-games which range from the somewhat entertaining to the inane. While the
game does attempt to add a few twists to the party game standard, in the end it
suffers from many of the same problems that plague the genre.
MPC tosses out the traditional game board and dice, instead going with a grid
overlaid on one of the cruise ship’s five decks and a pinball style mini-game.
At the beginning of your turn you must launch a pinball to determine the number
of squares you’ll be able to move. The pinball game resembles the dime store
style game with the cardboard backing and plastic pins more than the arcade
version, so don’t expect flashing lights and bumpers here. There are numbered
slots at the bottom of the board and the slot in which the ball ends up
determines the number of moves you are given for the turn.
During your turn you can move to any adjacent square at each step along your
move. Most of the squares are empty, but some contain bonuses or warp triggers.
Bonuses take the form of cruise credits that also award you with extra moves. Your
goal is to make your way to doors along the edge of the board that launch the
mini-games when opened. Should you land on same square as another player you’ll
compete in a quick game of rock-paper-scissors with the winner stealing some of
the other player’s cruise credits. cruise credits can be used to buy extra points to
be added to your score in a mini-game or to pay the entry fee to take part in
some mini-games.
In addition to the players, other Muppets will make appearances from time to
time on the game board. They’ll randomly wander the board for a few turns and
then disappear. While a couple of them can cause a player to lose his or her
turn should they cross the player’s path, most either just clear the special
items from squares or end up doing nothing at all.
The pinball, rock-paper-scissors, and wandering Muppets all seem to have been
added to the game in an attempt to make the board game component more
interesting. Unfortunately they don’t really succeed at this and instead serve
only to drag out the most boring aspect of the game. The problem is that not all
that much really happens on the game board so that it feels like everyone is
just killing time until someone can launch a mini-game. There are a lot of turns
in which nothing happens, and the time required for everyone to shoot their
pinball, plot out their move, and for their Muppet to slowly plod along to the
last square can feel like an eternity. The wait can be excruciating should you
be forced to miss a turn.
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