If you follow soccer (or football), then odds are your team is included in
World Tour Soccer 2003 (WTS). National teams, club teams from around the
globe, Major League Soccer,... - more than likely your favorite pro team is among the
700 teams included in the game. If not, then you can use the game's
versatile team creation utility to make your favorite team's uniforms and even
their flag. WTS also includes over 13,500 real players, so you won't be playing with a group
of fictional players wearing your favorite team's uniforms.
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| Dribbling past a tackle. |
While you could spend a significant amount of time just playing exhibition
matches with different combinations of teams, you wouldn't want to do so.
WTS provides a variety of modes that each provide their own set of challenges
and add to your enjoyment of the game. First there is the competition mode
which allows you to take control of a team competing in international tournaments.
Play for the Euro Cup, Africa Cup, etc., or compete for global bragging rights
in the World Championship (someone else grabbed the rights to the name "World
Cup").
For those who want to guide their team through the rigors of a full season of
league play, WTS provides a season mode for 15 different leagues around the
world. The season mode is more than just a long series of matches as you
drive towards the championship. In season mode you'll also have control
over your team's personnel, line-up, and formation.
For those of you used to playing season modes in baseball and football games,
the trading system may seem a bit strange at first. Your team has a
bankroll which increases after playing each home game. If you see a player
that you would like to add to your team, then you must offer a sum of cash to
the team which owns that player. You are not restricted to players in your
league; you can bid for players on any team from any league. There are a
lot of players to sort through, so the game lets you set search parameters so
that you can narrow the list down to what you are looking for. Other teams
will also bid for your players during the course of the season, and it seems
that at the minimum you will get one bid every week of play. This can be a
bit of a pain at times because you have to individually reject each offer each
week before you can play your next match. It would have been nice if you
could mark a player off limits instead of having to reject weekly offers for
your top player.
Before each match you can specify your starting line-up, subs, and the
formation for the next match. Your formation determines how many fielders
will play in each of your three lines: forward, mid, and defensive. You
can also specify the players that will take corner kicks, penalty kicks, etc.,
and a team captain, although I'm still not clear on what exactly the captain
does for your team. Once you are satisfied with your settings you move on
to the match.
Gameplay »