The Sims have been around for a while on the PC. Long enough, in fact,
to become the biggest selling PC game franchise in history. Now The Sims
is available on the Xbox, and although it's been through a few changes since
appearing on the PC, it's pretty safe to say that it is the most unusual game to
appear on the system.
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| Sims have to deal with everyday problems like burring their house down. |
The Sims can best be described as a life simulator. You guide a
simulated person,
or sim, through its daily life, making sure that its needs are met and that it
is happy. I use the word "guide" because you don't have complete control
over your sim. You can specify a series of actions for your sim to
perform, but your sim can veto you if it's not in the mood. Your sim has
the same needs as a real person and if these needs aren't met, its happiness
plummets and it becomes quite uncooperative. This is not hard to
understand - after all would you follow an order to play a game of chess if you
haven't been allowed to use the restroom all day?
I know what you're thinking and the answer is "yes", sims have to use the
bathroom. They also need to eat, wash to maintain hygiene, sleep, relax,
play, and socialize. Therein lies the challenge in the game; there are
only so many hours in the day to meet all of these needs. Balance these
needs and you get a happy, productive sim. Neglect them and your sim will
become depressed, and may even suffer the embarrassment of soiled pants,
collapse on the spot, or even die.
The autonomy from your total control is what gives sims their character and
makes the game interesting to watch. The game is filled with objects with
which your sims can interact, but the real fascination lies in their interaction
with other sims. Like real people, sims can hit it off and be friendly
towards each other or have personality conflicts that lead to a lot of bad
blood. You can select from a myriad of actions when your sim is conversing
with another, from basic ones like greetings and jokes to more intimate ones
such as backrubs, kisses, and even marriage proposals. You'll constantly
be surprised by the results of these actions as they are affected by a number of
factors such as the sims' relationship to each other, their current moods, and
their compatible interests. Like a real relationship, you'll need to do a
little work to try and elicit the reaction you're looking for. If you
invite a bunch of sims over for a party you'll be in for a show as you watch
them all interact. Sims talk to each other in a combination of gibberish
and thought balloons, and it's funny to watch the topics of conversation.
Sims will also react to the actions of other sims around them, so expect to see
love blossom and jealousy bloom during the more wild parties.
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