By Jason Nimer
The gamer complaints with Nintendo over the past decade or so have been the
myths that A.) Only Nintendo first-party games are any good and B.) That the
company aims more for a younger audience than its console rivals and C.) The
systems are flooded with "shovelware," or cheaply produced games of dubious
quality. We could debate these all day and night, but the only one you'll get me
to agree with is C. Discount stores' junk bins are constantly overflowing with
terrible Wii and DS games no one has ever heard of, and it seems like more of
these cop-outs hit shelves each and every day. Which brings up the The Island of
Frankenstein, an action-adventure Wii game that I'd never heard of before I
played it, and wished I hadn't afterward.
I do want to say, before my tirade, that if this game had been released in
the early days of the N64, people might have really enjoyed it. That right there
should tell you something; even though it's new, this game feels like it came
out in 1997. That wouldn't always be a bad thing, but with this game it truly
is.
The Island of Frankenstein is basically a game where you play as an errand
boy. See, the island from the title is a small ecosystem of its own and is home
to many characters that Boris Karloff made popular - the wolfman, mummies, etc.
But instead of any scares, the game is sticky sweet and cute. You'll fetch
things for various characters on the island, work to keep it above the cloud
line and solve a few ridiculously easy puzzles along the way. That's about it.
Apparently, all that is truly necessary to keep a land mass floating in the sky
is someone willing to fetch a gold coin for the mayor, who also happens to be a
wolf. It sounds stupid, and let me tell you - as dumb as it comes off, is
amazingly boring as well.
Remember what I said about the N64? Yup, this game - in the era of HD
graphics (though not on the Wii) - looks like an uglier second cousin of Super
Mario 64. Everything is blocky, fog abounds and the character animations are
either stiff or non-existent. The sound doesn't fare much better, with the same
grating background music over everything and very little voice acting. The
game's appearance is a perfect companion to its very low retail price.
Since I'm looking for something else nice to say, I guess the controls work
as they should, though since there is so little going on, that statement is
little more than "When I move to control, the character moves." I guess that
counts for something, considering the PS3 disaster Lair couldn't even boast that
minor victory.
Usually my reviews tend to be a little longer and more in-depth, but this
game is such a boring waste of time I can't really justify spending more time
writing about it. Follow this general rule - if a game appears on a Nintendo
system and you've never heard of it, or the company that produced it, steer
clear.
In The End, This Game Hath Been Rated:
15%.