In the crowded video baseball game market, everyone strives to provide the
most realistic baseball experience. Well, almost everyone. MLB
Slugfest 20-04 instead goes for an over-the-top, arcade experience that yields
plenty of hits and lots of high-scoring games. It's a throwback to the old
days of baseball video games, and a fun alternative to the more sim-focused
games.
 |
| Everybody slides spikes up in Slugfest. |
Slugfest dispenses with many of the factors usually modeled in baseball
games, reducing them to just three: batting, power, and speed. Since all
pitches are hittable in the game, batting is a measure of a player's likelihood
to hit the gaps rather than his ability to make contact with the ball.
Power in turn determines how likely a player is to hit the ball out of the park
and speed controls how quickly a player can run the base paths or track down a
ball in the field.
All pitchers have a set of five pitches to call upon, and each of these
pitches is given a power bar. A pitcher's best pitches come with filled
power bars while the others will not be filled all the way. As you throw a
particular pitch you'll drain its corresponding power bar and your pitcher will
be less effective with that pitch. No need to analyze ERA stats and the
game situation, or even to manage a bullpen. When you burn through your
pitcher's best pitches just yank him and immediately bring in a new one.
The sub can even be another starter if you want.
Player stats are not static throughout the game and can be affected by three
different things. The first is through your turbo meter. Each team
has a turbo meter that can be used when batting, pitching, or making plays.
Using turbo will boost the current player's stats, making it more likely for him
to hit a gap, knock a homer, or throw a faster pitch. You'll drain your
turbo should you swing and miss the ball or if you pitch a ball out of the
strike zone when using turbo. Turbo is regained by throwing strikes
or reaching base safely.
The second way a player can get a stats increase is if he catches fire. When
a player reaches base safely in two consecutive at bats, he will catch fire and
in addition to the boost to his stats he will have use of unlimited turbo.
Up to two batters on your team can catch fire at a time.
On defense you can reduce a player's stats on the opposing team by throwing a
bean ball. The player will get a free ride to first base, but at the cost
to a drop in one one or more stats. However, this can backfire as
sometimes the batter will charge the mound. After the ensuing fight the
batter will have his stats boosted instead of reduced. Mound charging is
random and as a hitter you have no control of whether or not your player will
charge the mound, and no control over the ensuing fight either.
Page 2 »