Treasure Planet is based on the Robert Luis Stevenson inspired Disney movie
of the same name. If you’ve seen the trailers for the movie, then you can
probably guess that the solar surfer sequences that are featured so prominently
in the preview have made their way into the videogame. However, the solar
surfer is only half of the package. The game intersperses standard
platform levels with the solar surfer levels, in effect giving you two games in
one.
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Jumping around a rather plain looking town. |
The game’s levels take place in the major locations featured in the film as
Jim Hawkins and friends make their way from Montressor to the fabled Treasure
Planet. The levels are divided between platform and solar surfing levels,
and each level features a set of challenges which will award you with
a navigational beacon when completed. The next level in the sequence will
be unlocked when you collect enough beacons, which requires you to complete a
majority of the challenges on a level, but not all of them.
In the game’s platform levels, you control Jim as you go through the standard
platform tasks of jumping over gaps and between platforms. Occasional
enemies in the form of robots or alien pirates will bar your way, but they are
easily dispatched with Jim’s punch or kick attacks. Accompanying Jim is
his pet Morph, who makes himself useful by flying to grab nearby coins and by
transforming himself into various tools at special morphing stations.
These stations can turn Morph into a pair of super strong cybernetic arms, a
jetpack, and a hand to flip switches, among other things, each of which invariably
figure into the game’s challenges.
The game’s platform levels are pretty standard fare, filled with jumps and
coins to collect. Although the levels are set in locations from the film,
the challenges are all pretty arbitrary and don't really have anything to do
with the story. Every level will include a challenge to collect 100 coins
and another to collect 10 green energy orbs, the only point of which is to gain
a beacon. There are also invariably challenges which require you to
complete a sequence of jumps, so you make the jumps, collect your beacon, and
move on. There's not really any other reward or motivation for completing
the challenges other than collecting beacons and the challenges on different
levels are very similar in nature, so there's not really any feeling of
connection to the story or immersion in the game's world.
It's not that completing the puzzles is not very challenging. Sure the
game might be primarily aimed at kids, but that's not an excuse to be lazy with
a game's design. Sly Cooper is an example of a game that is not
particularly difficult to complete but that still provides great characters and
atmosphere, two things entirely missing from Treasure Planet. Even the
graphics are at fault here. The levels feature plain textures and lack
detail, and the backgrounds are about as simple as possible. Space-based
levels include monochromatic skies completely devoid of features. The cutscenes shown between levels are taken straight from movie footage, and the
quality of the Disney animation in there scenes only underscores the lack of
character and detail in the game's graphics.
Solar surfing »