In
the far future, teams of gladiators compete in violent games set in special
arenas all for the entertainment of the masses. That's the premise for
Unreal Championship, and just about all the story you'll find in the game.
But that's OK, Unreal Championship doesn't really need a story. The game
provides such great fast-paced, fragfest excitement that you won't even care.
Unreal Championship is really a multiplayer game. If you are an Xbox
Live subscriber, then you'll want to get this game. If not, playing
against a friend can be fun, but many gamers will find that the single player
game lacks the challenge and excitement of the multiplayer modes.
 |
| The lightning gun in action. |
Single player mode begins with the selection of your character. You can
select from several races, each with its own strengths and weaknesses. For
example, the Gen Mo'Kai are fast but fragile, while the Juggernauts are
slow-moving brutes that can take a lot of punishment. Once you decide on a
race, you'll need to pick your individual character. The biggest
difference between the characters is their preferred weapon - they'll get a
slight bonus when using their preferred weapon. Pick a character that
matches your style of play and favorite weapon and you're ready to move to the next
step, selecting your teammates from a list of computer-controlled characters. Once you've filled out your team, you're
ready to go.
The single player game is played as a tournament ladder - win a match
and you'll unlock the next match in the sequence. Each match pits your
team against a team of computer controlled opponents, or bots. The number
of combatants varies by match, so sometimes your whole team will be fighting and
at other times it might be two on two or even one on one. While you make
your way through a ladder you'll unlock the first game in the next, allowing you
to move on to the next ladder to play a new game type without needing to
complete the current ladder.
With twelve different weapons (and not a shotgun or pistol in sight), you'll
find many interesting ways to frag your opponents. As an added bonus, your
default weapon is not a throwaway - in fact, you'll start with three weapons
every time you spawn: the Shieldgun, Assault Rifle, and your character's
preferred weapon. The Shieldgun can deflect incoming projectiles and also
be used as a close assault weapon. The Assault Rifle can deal some damage
when wielded, even more so with its alternate fire grenade launcher. Other
weapons include the obligatory Rocket Launcher, a Flak Cannon that fires
ricocheting flechettes, and a TAG rifle that is used to target an orbiting Ion
Canon.
In addition to the weapons and ammo found on the maps, there are various
health and shield power-ups. One of these power-ups is the adrenaline
boosters. If you collect 100 points worth of adrenaline you'll be able to
pull off acrobatic jumps and other moves. Unfortunately, the manual
doesn't tell you what these moves are or how to perform them...
The single player game is really just a training course for the online
game. It teaches you how to play the various game types available and lets you learn
the layouts of the maps, but as for challenging and compelling gameplay it falls
a little short. There's no story to the game - you get an opening
cinematic and some text quotes to read as the next map loads, but for the most
part the game is just a series of quick matches. However, the primary
reason for the disappointment with the single player game is that the bot AI
is not very good. Enemies tend to stay in the open and take your shots
while doing a poor job of hitting you in return. Your teammates seem
incapable of coordinating their actions and you'll do most of the work yourself
no matter which game type you are playing. If you're a veteran of first-person
shooters you won't have much trouble cruising through the single-player
campaign. You can ratchet up the difficulty level, but it seems to affect
the accuracy of fire more than the intelligence of the bots. Doing so
certainly makes the game harder, but also frustrating - how many times can you
replay a match against an opponent with a 60%+ hit ratio? Unfortunately,
he increased difficulty does nothing to
improve the teamplay of your squad.
Page 2 »