SEGA Superstars Tennis on the DS is essentially two games in one. First you
have the regular tennis gameplay featuring some of SEGA’s famous, and not so
famous, characters from its library of games. The other half is a collection of
mini games in which those SEGA characters play tennis-ized versions of some of
SEGA’s arcade and console classic games. This game is a case of two halves not
making a whole, though, as neither mode is compelling enough to keep you
interested for long, leaving you with a lackluster game that will soon generate
a strong lack of interest in its players.
The tennis portion of the game is straightforward. You select a character
from a roster of sixteen classic SEGA characters, eight of which are unlocked
from the start of the game, and hit the court for singles or doubles play. Each
character has a specialty such as speed or power, but there’s not that much of
difference in the gameplay experience with the different characters. The
controls are simple and as such so is the strategy – keep to the baseline and
alternate your volleys to opposite sides of the court until your opponent is
caught too far out of position to return the ball. Scoring points will power-up
a star under a character’s feet which can be used to unleash a superstar power
such as a wildly snaking ball, but these powers only last for one rally and
don’t have that much of an impact on the game. You’ll breeze through most
matches without breaking a sweat simply by hitting the ball to the left and then
to the right. The computer-controlled opponents aren’t smart enough to try and
counter your style of play and are perfectly happy to run back and forth across
the court until they miss. It’s not hard to see how this lack of variety and
challenge make this mode grow quickly tiresome.
The mini game mode includes ten game modes based on SEGA games such as Virtua
Cop and Jet Set Radio. These modes integrate tennis play and game elements from
the original games in ways that vary from interesting to tedious. For example,
the Virtua Cop modes have you hitting tennis balls at bad guy targets while
trying to avoid the civilians. House of the Dead mode involves tennis ball
averse zombies shambling towards you across the court. The target oriented games
can be fun, as can the puzzle-based Chu Chu Rocket which has you hitting tennis
balls to change the orientation of arrows that need to be used to direct
marching mice to a rocket. Other games that involve dodging and collecting grow
tedious quickly, such as Jet Set Radio or Sonic’s ring-grabbing play. You’ll
probably try out all of the games and then find that you’ll only want to return
to a few of them. Since you probably won’t be spending too much time with the
tennis gameplay, you’re essentially buying the game to play three or four mini
games. Unless you’re a diehard SEGA fan, this is too little to justify buying
the game.
In The End, This Game Hath Been Rated:
60%. A few interesting mini games are not enough
to carry this overall bland tennis game.