By Daniel Acaba
Hot Wheels Ultimate Racing, from the moment you turn it on, is going to feel
a lot like every other racer on the market. It doesn’t really offer you very
much innovation-wise except for a few quirks during the racing. Other than this
there is nothing all that much about this game that yells out to for it to be
owned, nor is there anything to make you feel as if you are getting all that
much bang for your buck if you did buy it.
Taking the game for what it is, a pure racing game, there is no actual
storyline to be had. Essentially pick a car, customize it and get to racing. The
basics of this game summarize down to collecting cars, painting them up how you
like and then taking them to race on one of eleven different tracks. This
simplicity is something of a boon, no ridiculous storyline to wade through to
get to the racing (I’m looking at you Tokyo XTREME Racing). However at the same
time this simplicity really leaves little to this already meager offering of a
game.
The majority of the meat in this game comes from the Ultimate Challenge,
which is essentially the career mode. In this mode you will start off with a
single car with limited design options but given time and play you will unlock a
variety of new cars and decorations. All of the cars look like actual Hot Wheels
toys that have been converted into cars for the game and you can collect up to
30 of these babies. In addition each car can be customized with a variety of
paint colors, rims, decals and even neon lighting. On the technical side you can
also improve your cars performance with a variety of upgrades, such as engine
boosts and such.
You will need all of these upgrades, and need to learn how to master the NOS
system the game uses to beat the other cars. The computer controlled cars almost
never mess up, rarely hitting obstructions, walls or each other, and it requires
you to get quite skilled with this game quite fast. The tracks actively work
against you with rocks falling in your path, gigantic monsters getting in your
path, confusing tracks and the jumps, sometimes over ludicrous distances, really
do a lot to hamper you while the computer simply swerves and dodges around
everything.
The NOS / Slow Motion system is the only innovation that this game really
brings however calling it such is generous. When you pass cars, avoid obstacles
and perform other such feats you will refill the bars that govern the ability to
use these two skills. Then, with the press of a button, you can either use the
NOS, which is just a fancy way of saying Nitro, to speed up to ungodly speeds,
passing other racers and making some incredible jumps or the Slow Motion is
useful for cornering some of the harder turns.
While the NOS works just fine the Slow Motion is dubious in its usefulness.
When you slow the game down you can turn the angle of your car to try and corner
the turn. The problem here is that the camera stays behind your car you really
can’t see what direction you are going to be going, which causes more problems
than it fixes. I found it much simpler to use the handbrake to handle these
turns, leaving this feature to be mostly useless.
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