By Kevin "Berserker" Hall
Platformers are about a dime a dozen these days. Some platformers separate
themselves from the rest of the crowd with unique gameplay features, some are
uninspired but are still somewhat fun and some are just cookie cutter clones of
other platform games. Garfield's Nightmare is the middle choice. In a nutshell,
it's a basic platformer that hides itself behind some pretty 3-D graphics.
The game starts out with a comic book setup reminiscent of the popular
Garfield comics. After pigging out one day, Garfield decides to take his usual
nap. He falls into a deep sleep and gets lost in his own nightmare. Since he
broke his alarm clock the morning before, he is unable to awaken from this
nightmare and he must now wander the dream world and find the pieces of his
alarm clock in order to awaken to the real world.
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The gameplay of Garfield's Nightmare is much like any standard platformer
that you've most likely played. Garfield wanders the dream worlds and defeats
all enemies by jumping on them. Just about every single enemy in the game can be
defeated with a jumping attack - even a tornado or a storm cloud. He can grab a
hold of boxes and pull or push them to make stepping stones up to higher
platforms and there are a few switches here and there to trigger for an
occasional mechanism that must be activated in order to advance. Later stages
add a few different obstacles and drop the box pulling/pushing.
The game's stages are long - very lengthy and drawn out! Thankfully there are
many checkpoints throughout each level that can be continued from if Garfield
loses a life. The lack of variety becomes noticeable very early on in the game
however since each stage tends to overstay its welcome.
The platform genre wouldn't be complete without plenty of items to collect
and Garfield's Nightmare doesn't disappoint in that aspect. Collect donuts for
extra lives, coins to enter secret doors, and lasagna to recharge Garfield's
life gauge. The secret doors are hidden throughout the level and will lead to
mini games with a 3-D overhead view that can be beaten to earn extra lives -
these range from jumping on spiders that pop out of mouse holes to jumping on
trashcans to find extra lives while avoiding bombs or mines. There is a whole
load of extra lives that can be gained rather easily and they can mount up very
quickly since the game is rather easy. I had about 38 lives by the time I beat
the game and I did not go out of my way to find extra lives hardly at all.
Boss fights could have been used to add some much needed variety to the walk
and jump gameplay but they fall under the same category - wait for the boss to
finish his wave of attacks then jump on him as he moves closer to Garfield and
strikes his "hit me" pose. A few of the bosses require a bit more, but Garfield
defeats them all the same way basically.
Besides the story told in comic book format at the beginning of the game,
Garfield's Nightmare is completely absent of any type of plot. Once a stage is
finished you move on to the next stage. Once a boss is beaten then you move on
to the next set of stages. There is no sense of accomplishment for finishing any
stage.
Garfield lacks any type of personality from his comic strips. Other than the
comic book style story at the beginning and the ending, we are completely
disconnected from his usual personality for the rest of the game. There is also
an absence of any other character that is usually found in the Garfield comic
strips - there is no Odie, no Nermal, no John. A few of Garfield's friends are
found in one mini game, but they really should appear somewhere in the main
game. All the enemy types are generic as well. Garfield fights legions of
spiders, ghosts, mosquitoes, penguins, snowmen, and tornados, just to name a
few. Why no zombie Nermals or rabid Odies?
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