By Daniel Acaba
Let's just get one thing out of the way; this is probably the hardest video
game I have ever had to review. Ever. Never before have I myself been so
polarized about how I felt about a video game. Folklore mixes in an intriguing
story, fantastic graphical design, wonderful sound and a great combat mechanic
with some rather repetitive game design. I don't mean just a little repetitive
Folklore goes the whole nines into mind-numbingly repetitive and it hampers an
otherwise great game.
On the surface Folklore seems like a simple enough game. You control two
characters, a young woman with a mysterious past by the name of Ellen and a
writer for an occult magazine named Keats, on an adventure that spans two
worlds. During the day you will explore the village of Doolin, a sleepy little
place out in the middle of nowhere in Ireland. At night you will find your way
into the Netherworld speaking to, and fighting, Folks of all sorts. These Folks
are the souls of the dead who have lost themselves and devolved into more primal
forms. While not all evil per se even the mischievous spirits can be dangerous
and you must combat them.
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The Folk are, by and large, based off of mythological creatures. Things like
Kilmoulis, Barghest and Faerys abound in this world as well as darker creatures.
They are all here and look quite fantastic. While their designs might not match
up with what mythology says they are still quite a sight to behold. Personally I
have to admit to a great fondness for the setting. Stories about places where
the living can meet up with the dead are prolific in mythology but not so much
in games. It is a great premise that works well in this game.
But you won't just be fighting the Folk; they serve as your weapons as well.
You will start with two of these little guys and you must find others around the
realms. By absorbing their Id, the magical part of their soul, you can turn them
into Pokem… uh, employee Folk. As you gather more and more of these Folk you
will find that you have a wide variety of abilities at your fingertips, ranging
from four hit slash combos to sticking enemies in place or even firing a cannon
ball at your enemies.
The intriguing part of this is that you can have up to four Folk at the ready
at all times, each mapped to a different face button. By pressing that button
you initiate that Folks attack. Since they are all so available you can create
your own custom combo attacks by linking together Folk attacks. It's quite
interesting and it works well, allowing you quick constant access to the action
that makes this game so much fun.
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