The Bourne Conspiracy is interesting in that it is a movie game that really
is not, but manages to be more of a movie game than most others. Let me
explain. There have been three Bourne movies so far, but if you've been
paying attention you'll know that none of them have carried the title "The
Bourne Conspiracy". That is because the game is not directly based on any
of the movies, although it shares a few of their story elements. You'll
also notice that Matt Damon is nowhere to be found in the game; something very
rare indeed for a movie-related game, but a decision that makes it easier for
you to feel as if you are playing as Bourne himself rather than as Matt Damon
playing as Jason Bourne.
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So that's how it's not a movie game, but what about it being more of a movie
game than most? Well, the game's designers have a firm grip of
cinematography and everything from camera angles to the lighting is expertly
chosen to create a compelling visual experience. This is one of those
things that if it's done right you don't notice it at all unless you take the
time to pause and appreciate it. Since this is a fast-paced action game it
isn't easy to do that, but it certainly adds to the game's immersion factor even
though most gamers won't be able to put their finger on why this is the case.
Now this is all well and good, but it doesn't mean much to gamers if the game's
not fun to play. Anyone who's played Lair could tell you that "looks
pretty, plays ugly" does not make for a fun game, so let's take a look at the
gameplay and see if the game's fun to play.
Bourne Supremecy's a third person action game and the emphasis is certainly
on the action. There are no quiet moments when you're exploring an area or
taking the time to think your way through a puzzle solution. You're
constantly running and are constantly under attack. Jason Bourne is always
focused on an objective in the books and movies and it is that way in the game
as well.
The game certainly has its share of gunplay, but by and far it is a brawler
at heart. Bourne's hands can be lethal weapons, but he can also weaponize
just about every mundane object in the environment around him. When you
begin to fight an enemy the game locks you into the melee, making the game's
fight engine resemble more of what you would find in a boxing game than in a
traditional action game brawler. The game gives you a block button and
light and heavy attack buttons that cab be hit in sequence to launch combos.
Both attack buttons can be charged to release powerful kicks, but you're open to
attack while they're charging up. As you land blows you build adrenaline -
fill your meter and you can unleash a deadly finishing move. The meter has
three stages and if you let it charge to the next stage you can finish off
multiple enemies in a single sequence. It's the takedowns that are at the
heart of the game's signature style and then can be pretty impressive. The
game doesn't make you watch the same canned sequence over and over again.
Instead the takedowns are context sensitive to the surrounding environment.
In addition, if you unleash the takedown near a highlighted object, Bourne will
use the object in the takedown. There are an enormous number of these
objects in the game; Bourne can kill with a keyboard, microwave, wall panel, and
even with a pen. If you're locked in one of the game's challenging mini
boss or boss fights, then the environment will be so packed with objects that
you can replay the fights several times and have them play out differently each
time. The takedown system not only gives the game style, it's its saving
grace as well. There are many fights in the game and the core fight system
is pretty simple, so without the takedowns the fights would become repetitive
relatively quickly. Even with the takedowns you will still feel like
things becoming repetitive at times, particularly on the longer levels.
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