Brave is one of those games that is almost good. It has a novel setting and
some interesting ideas, but it ultimately doesn’t know what to do with them. The
result is a game that amounts to just another platformer on a system with a
library that’s full of them.
Brave is not only the title of the game, it’s the name of your character as
well. Brave is a young Native American who begins to learn the way of the shaman
from a tribal elder. His training soon becomes the “on the job” variety when a
demonic power threatens his idyllic village. As Brave you must begin a quest to
find the legendary shaman Spirit Dancer so that he can vanquish the evil threat
and save the village.
Being a shaman has its advantages, and as you play your power will grow.
You’ll derive special abilities by finding tokens imbued with power. Some are
basic abilities and moves as far as platform games are concerned such as a
golden fish token that allows you to dive under the surface of water and a
squirrel token that gives you the ability to climb up vine-covered walls and
trees. Others will give you more advanced powers such as tracking skills,
shapeshifting ability, or the ability to call to animals for help.
There are a variety of powers at your disposal, but the ability that you’ll
use the most throughout the game is jumping. Your powers are simply
underutilized in the game as you’ll hop and double-jump your way through most of
the levels. It also doesn’t do much for the experience that the levels are
rigidly linear in design. Scoot your way from A to B and then it’s on to the
next area. There are puzzles in the game, but they are painfully simple and just
in case you still don’t get it the game will practically tell you how to get
past each one.
I can’t help but feel that with better level design Brave could have been the
next Zelda. If the shamanistic powers were applied to more difficult and
imaginative puzzles and the levels were big enough to encourage exploration, the
game could have been a lot more compelling experience. As it stands though, it’s
a generic platformer in a mot so generic setting.
In The End, This Game Hath Been Rated:
68%. If Brave showed some bravery in its level
design, it could have been a lot better game than it is.