Monster Kingdom: Jewel Summoner is ostensibly an RPG, but in reality it’s
more of a Pokémon game for an older crowd. Rather than collecting and training
cute little critters to do battle with other cute little critters, you trap
demons in jewels and train them to kill other demons. Unfortunately, it’s
Pokémon that’s the more engaging game.
In Monster Kingdom you play as Vice, a monster hunter looking to take revenge
on the demon that killed his mother. While searching for the demon, he comes
across an order of demon hunters that has discovered how to trap the demons in
jewels. With the aid of a couple young hunters from the order and the knowledge
of the jewels you set off to find that demon once and for all.
The need to travel anywhere in the game’s world has been almost entirely
eliminated. The overview maps have markers designating the locations that can be
visited. To go somewhere you just click on its marker and you’re there. Saves a
lot of time traveling places but you lose the whole exploration aspect of RPGs
that a lot of players really enjoy. Even when you are at a location such as a
town, you’ll often see just another map with locations marked on it. There are
some dungeons and so forth to explore, but they’re really pretty linear affairs
that lead you by the nose on a predetermined path.
Those of you who think that the time saved traveling anywhere in the game is
a good thing shouldn’t get too excited; the game more than makes up for this
with its overly long character conversations. Man, there characters can talk and
they do so often. Unfortunately there’s no way to skip past the conversations so
you’re stuck with it whether you like it or not.
Well so far we have a very chatty RPG that’s light on the exploration – not
exactly the stuff of epic gameplay. But what of the monster on monster combat?
Well unfortunately the battles are not compelling enough to save the game. It’s
a standard and not all that exciting turn-based affair where you pick an attack
from your list, watch a short animation, and then wait your turn for your next
attack. If you have a jewel to match the type of monster you’re fighting you can
trap it when it is weak enough and add it to your menagerie. This is where all
the strategy in the game comes into play; selecting the right monster for the
battle as some monsters do better against others based on their elemental
alignment. Not that it’s a very deep strategy – the monster types have a simple
rock-paper-scissors relationship so you just need to take a water monster into
battle when you’re facing a fire monster and so on. Once in the battle that’s
pretty much it for strategy as you’re essentially trading slaps until someone
falls down.
The potential for an interesting and deep strategy-RPG is here, but it’s
never realized. The potentially interesting aspects of the game have been
completely buried under bloated and far too frequent conversations and mundane
battles.
In The End, This Game Hath Been Rated:
64%. Become a Jewel Summoner and learn how to talk
a demon to death.