By Jason Nimer
Akira Toriyama's Dragon Ball Z, and to a lesser degree its prequel and sequel,
Dragon Ball and Dragon Ball GT, has become one of the world's biggest and most
recognizable franchises. In case you are one of the five guys in the world who
doesn't know anything about DBZ, I'll give you a quick overview. The story
revolves around Goku, an extraordinarily powerful alien, and his attempts to
protect Earth and his family from some of the nastiest bad guys in the
universe. The series gets its name from a series of seven Dragon Balls (har har
har) that Goku and his friends are constantly collecting. When all seven are
assembled, a giant green dragon appears and grants the Dragon Ball's collector
one wish. It sounds ridiculous on the surface, but I, like hundreds or
thousands of others, just can't get enough.
Though the Japanese manga and the television program were long concluded by the
time Americans got their first taste, Dragon Ball Z has achieved unprecedented
levels of domestic popularity for a cartoon largely meant for Japanese
audiences. Like most other American crazes, Dragon Ball Z has spawned literally
thousands of licensed products, ranging from video games to bed sheets. Sadly,
most (if not all) of the DBZ games have been disappointing at best, but for
some reason, people like me keep buying them. The latest effort to shake the
"all DBZ games must be awful" stigma is Dragon Ball Z: Harukanaru Dentsetsu for
the Nintendo DS.
So, how is the game? Can it live up to the series often imitated but never
outdone grandeur? Not quite, but before we get to that, I feel that it is only
fair and honest to let everyone reading this know that I am indeed the world's
biggest Dragon Ball Z fan. I can already hear people contesting this point, but
the Dragon Ball Z tattoos covering my back and entire left arm reassert my
claim. Anyway, I might be the world's most devoted fan, but I still can't give
Dragon Ball Z: Harukanaru Densetsu a glowing review, even though nothing would
make me happier.
Being that Dragon Ball Z is primarily based on faster-than-light-speed fights
and world shattering explosions, the last genre a DBZ game should fall into is
a card based RPG, much like a Yu-Gi-Oh title. You'll have see all the trappings
of nearly any other card based RPG - deck building and management, a bevy of
cards to unlock and an almost infuriatingly slow and often confusing battle
system. Before we get into what is wrong with the game, let's talk about what
was done right.
The high point of the game for me was the graphics. The character portraits and
battle animations are extremely well done and truly capture the feel of the
source material. Keep in mind that the game was never meant to be a graphical
powerhouse (it could have probably been made for the Super Nintendo), but
seeing all the characters I've known and loved for so many years made slogging
through the story a little bit more bearable, but not by much.
Page 2 of 2 »