Medal of Honor: Vanguard puts you into the boots of a US paratrooper taking
part in four of the most notable airborne operations of World War II. Operation
Husky is the invasion of Sicily, Neptune takes place in France, Market Garden is
the famous “A Bridge Too Far” operation, and Varsity will have you dropping into
Germany itself. The game takes your role as a paratrooper seriously and you’ll
find yourself airdropped into your missions and using the Wii’s motion-sensing
controls before you even pick up a gun.
I have to say that the parachute drop is a pretty cool feature, especially
since the control is pretty realistic. You hold the remote and nunchuck upright
with your arms raised just as if you’re holding onto the cords of a parachute.
By moving the controls back and forth or tilting them forward and back you can
control your landing much in the same way as you would a real parachute. It’s
also a nice change of pace that you have some control over where you begin a
mission instead of being placed into the same spawn point each time. On the
downside though, the game doesn’t seem to like setting a checkpoint after you
land so you’ll sometimes fight your way through the initial stages of a mission
only to be killed and find yourself hanging from a parachute again.
The Wii’s remote and nunchuck make use of motion sensing to control most
aspects of the game except for moving, which is done with the nunchuck’s stick.
You aim your weapon with the remote and it feels pretty natural to actually
point at what you’re shooting at rather than moving a cursor around a screen
with a stick. Pressing A will allow you to aim down your sights to improve your
accuracy, or you can just wait for the aiming reticule to turn red to indicate
that you’re on target. I wish that the game allowed you to swing the remote to
toss a grenade, though. Instead you aim your throws as you do your shots and
there’s not really any way to control the strength or arc of the throw. I had
difficulty tossing the grenades up into windows or over obstacles with any kind
of accuracy and had to pretty much restrict their use to tossing through
doorways to clear out the next room.
The motion-sensing controls mapped to the nunchuck don’t fare as well as
those on the remote. The nunchuck can be flicked up or down to change your
stance, but this is so unreliable you’ll just use the nunchuck’s buttons to do
this. You can also rotate the nunchuck towards you and in to reload your weapon,
but this is even more unreliable than the stance controls. Most of the time
you’ll just let your weapon empty and deal with it instead.
The missions are enjoyable enough and run through the standard gamut of
objectives such as clearing bunkers and taking out big guns. If you manage to
accomplish certain feats during the missions such as hitting your landing zone
exactly or completing a mission without dying you’ll be awarded medals for doing
so. These are more than achievements to line your virtual medal box – in an
interesting touch earning a medal will earn you an in-game bonus such as
improved health. The game makes excellent use of chatter between your fellow
soldiers and they’ll call out the location of enemy soldiers for you and provide
suggestions on completing objectives or taking out enemy machine guns and other
heavy weapons. It is a bit surprising that there are so few missions in the
game. The four operations in which you take part are not large collections of
missions, but essentially just long missions themselves. You can probably expect
to complete the game in four to six hours and unless you’re motivated to obtain
every medal in the game, it’s not too likely that you’ll replay the missions too
many times if at all.
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