Hunter: The Reckoning is set in the universe of White Wolf's World of
Darkness role-playing game. In World of Darkness, creatures of
the night, zombies, vampires, and the like, live among us and sometimes take
form to wreck havoc with the living. Some are blessed with the ability to
see these creatures and the power to send them back to their world. These
people are the Hunters.
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Zombie rush hour at the subway station. |
Hunter: The Reckoning's story opens in Ashcroft prison, a place used by the
dark creatures for feeding. During an execution, the souls of the dead
prisoners revolt, and all hell literally breaks loose. Four people present
at the execution gain the ability to see and fight the undead, becoming the four
playable Hunters in the game. As a hunter it is up to you to stop all of
the evil creatures and put an end to their incursion into our world.
The four Hunters each come with a special melee and ranged weapon, and belong
to one of four classes, or creeds as the game refers to them. The Avenger
is like an RPG fighter, slower than the other creeds but the strongest of the
bunch. The Martyr is physically weak, but very fast. The Judge has
the strongest spell power, or conviction. Finally, the Defender is the
most accurate with ranged weapons. Each creed also comes with a separate
set of three special spells, or edges. The edges fit the characters'
creeds; the Avenger's edges cause increased damage to enemies, the Martyr's do
damage at a cost of health, etc. As you kill enemies you gain experience,
so each character will improve as the game progresses. If you feel that
you made the wrong choice you won't have to start the game over; each time you
load a game you can specify which character that you want to play.
Switching between the characters adds some variety to the game, but it comes at
the expense of sharing the experience gained between several characters instead
of one.
The game begins with a simple subway level that serves as a tutorial to the
game and its controls. Once you leave the subway station, though, things get hectic and fast. Hunter: The Reckoning is very heavy on hack
and slash gameplay, and throws hordes of monsters at you at a time. The
zombies crawl out of the ground, graves, sewer pipes, just about everywhere, and
they keep on coming. You'll eventually clear them out of an area, but it
can sometimes take a while and you're not given any feedback as to how close you
are to eliminating them all. The game has 20 different types of monsters,
but the most common by far are the zombies. There are even zombies armed
with pistols, machine gun, and a flamethrower zombie. I'm not sure why
zombies need flamethrowers, but apparently they do.
Control takes a little getting used to. For example one button switches
between your default weapons, but another is used to select from the weapons
you've picked up along the way. Also, the control stick is used for
movement, but the C-stick is used for your firing direction. You'll get
used to it before too long, and the two stick system actually works well when
you are being chased down by a mob of zombies. In addition to your melee
weapon, you get a slow firing projectile weapon with infinite ammo. You
can also pick up a variety of other, more powerful weapons along the way such as
shotguns, machine guns, and chainsaws, but they all have limited ammunition.
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