Sequels
often pale in comparison to the original, but sometimes they match or surpass
the original as in The Godfather 2 and The Empire Strikes Back.
This is the case with
Red Faction. Red Faction was a pretty good shooter.
Red Faction 2 is a very good shooter. Great graphics, strong AI, and
excellent level design make Red Faction 2 a must-have for shooter fans.
Red Faction 2 moves the action from Mars back down to Earth. The
oppressive dictator Sopot has used nanotechnology to turn his elite soldiers
into super-soldiers. However, he soon began to have misgivings and came to
fear his creations, ordering them to be hunted down and killed. Six of
these warriors survived the traitorous purge and are now allied with the rebel
Red Faction. Their objective is simple; the elimination of Sopot and the
liberation of the people under his rule.
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| Eat lead! |
You take on the role of one of the six, demolitions expert and
all-around hero Alias. Each of the other five members of your squad has
their own specialty and include a stealthy hacker, a vehicle jockey, a heavy
weapons expert, a sniper, and the team leader who is a jack of all trades.
These squad members will sometimes fight by your side, and at others go about
other tasks offscreen. Even when they're not around, they'll keep in touch
by radio communication so you'll feel like you are just a part of a larger
operation instead of a solo warrior taking on the world.
In many games AI teammates are at the best cannon fodder and far too often a
major liability. Not so in Red Faction 2; when the other warriors are with
you they are actually helpful. They can find their way through rooms and
corridors without getting lost, and expertly help you fend off enemies.
The AI for the enemies in the game is just as strong. They use cover
effectively and coordinate their attacks from multiple directions. Later
in the game you'll face enemies enhanced with nanotechnology that prefer a more
head-on attack, but this seems to be more the character of these fearless
warriors than due to flawed AI. If there is a knock against the game's enemies it
is that they are hard to kill. They seem to be able to take a lot more
damage than you can take yourself. The only sure way to take them out quickly
is to blow them up with a heavy weapon or grenade.
The people appearing in the game also exhibit almost human qualities through
their speech. At one point in the game an enemy soldier screamed at me, "you
just killed my cousin!" At another point, you will pass through a
television center where an excited but nervous reporter will report your actions
over a live broadcast. Incidents like these are a really nice touch that
go a long way towards making the game a more immersive experience.
So why not just blow away the reporter and the other civilians who cower in
fear and beg for their lives as you pass? Because if you do it will have a
negative effect on your Hero Meter. The Hero Meter is a measure of how
well you play the game. Complete hidden objectives and your Hero Meter
increases. Kill civilians and it will have a negative impact on your Hero
Meter. At the end of the game the Hero Meter is used to determine which
ending you get to see.
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