While Tiger Woods PGA Tour 07 doesn’t have all of the content or courses
included in its current gen cousins, it still packs plenty of good golf gameplay
to keep you occupied. And while current gen games may have more courses, they
can’t come close to competing with the Xbox 360 version of Tiger Woods 07 in
terms of graphics. Think you can see the logo and dimples on the ball while
putting on your PS2? Not a chance, but you can while playing it on your 360 in
HD. Everything about the graphics is thoroughly next-gen, from the realistic
golfers and animations to the individual blades of grass in the rough. The
create a golfer utility gives you an amazing amount of control over your golfer
and gives you the power to make a virtual recreation of yourself or someone
truly scary. Looks are great for first impressions, but it takes some
personality to make a relationship last. Luckily Tiger Woods 07 delivers the
gameplay to keep you hooked after the infatuation wears off.
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| The star of the show. |
Since you’ll spend most of your time with the game swinging a club, let’s
start by taking a look at how that’s done in the game. Setting up a shot is
pretty easy once you learn the controls. You can pick your club by cycling
through your club arsenal using the triggers, but the game will pre-select a
club for you that will be appropriate for most situations. The d-pad is used to
aim your shot, but rather than specify the exact point that you’re aiming for
you move a circle which defines the general area in which the shot will land if
you hit it right. Lastly you can set the angle of the club head to control the
loft of your shot and then you’re ready to swing away. The swing itself is
timing based and involves pulling back on the left stick to start your back
swing and then pushing the stick forward to swing your club. The distance you
draw back your club and the speed at which you move it forward determine the
strength of your shot. Accuracy is determined by how true to straight up you are
as you push the stick forward. It’s both a simple and intuitive system and is
often the case with things that are simple and intuitive it works well.
Even if you can smack the ball with clockwork precision you’ll find that your
shots won’t be PGA material. Not at first, anyway. This is because the game
rates your skills in a number of categories including spin, power, and accuracy.
When you start out the game you’ll be at the bottom in every category and you
must build your skills in order to be ready to compete on the tour. There are
two ways to build your skills and to reach your full potential you’ll need to
spend time with each. The first is to compete in skill challenges. These
challenges will be tied to a particular stat such as power or accuracy and will
have you competing both on your own and against a computer controlled opponent.
The skill games run from simple longest drive and closest to the pin type of
competitions to more complex games such as 21 which is kind of like a chipping
game of horse. The other way to build skills is to play in the game’s challenge
ladder. In this mode you’ll square off against a mix of PGA pros and fictional
golfers in a series of one on one games on the links. You’ll get bonus points to
your stats when you make good shots on the course, and if you win you’ll see an
increase in all of your stats and you’ll unlock the next challenge on the
ladder. Play your way through all of your opponents and you get to square off
against Tiger himself.
If this all seems like too much effort for you ,you can always buy a maxed
out golfer. Buy? Yes, buy, as in lay out some real-world cash for one. In a
disturbing trend that may mark the end of the cheat code, you can now pay real
money to max out your golfer or unlock content in the game via Xbox Live. If
you’re a casual gamer who just wants to play some games as part of the PGA Tour
– not an unreasonable request – then you have to shell out additional money on
top of the cost of buying the game in the first place. Offering extra content to
hardcore fans of a game for money is one thing, but forcing players to invest
money or a large quantity of time to access parts of the game is another.
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