Eragon is a game based on the movie based on the book about a simple farm boy
who chances upon a dragon egg and finds that he is destined to be a dragon rider
and save the kingdom from its evil despot of a king. It’s a pretty standard
fantasy storyline that seems tailor-made for a video game, considering that
video gamers have been saving kingdoms from evil usurpers with nothing more than
a sword and a spellbook for quite some time now. All that’s missing here is an
imprisoned princess. In spite of this, there’s not much story to Eragon the
game. It’s a hack and slash fest that suffers from the same basic problem that
weighs down many hack and slash games, namely that slaughtering a seemingly
endless stream of generic foes quickly grows tedious.
First of all I have to let you know that if you’re not familiar with the book
or the (as of this writing) still to be released film then there’s not much of a
point in playing this game. The levels are connected to the overall plot by the
brief cutscenes that separate them. However these cutscenes don’t convey much of
the story, serving more as touch points to those familiar with the story than as
a way to retell it to those who aren’t. It made me think of Family Guy –
remember that time when Eragon found that egg and then went to the village to
kill hundred’s of the king’s soldiers … it’s like that time when Eragon met a
guy named Brom in a bar and then they killed hundreds of the king’s soldiers … –
it’s a collection of little snippets of loosely connected story followed by
seemingly unrelated missions. It must have been written by the manatees.
This would be forgivable, or at least easy enough to look past, if the action
was enjoyable. While it does have its moments, unfortunately overall it is
repetitive and uninspired. The problems start with the game’s camera which is
fixed in place and not always in the best place at that. It’s annoying to have
enemies lurking just outside of view or to take hits from enemies just
off-screen, but that’s just part of the problem. The fixed camera can make it
difficult to see staircases or doorways in the backs of rooms or to distinguish
the regular scenery from features that you need to jump onto or shimmy along.
This leads endless circling, jumping, and bumping into things until you can find
your way to the next area – and in a game this linear you have to find that one
exit or you won’t go anywhere.
The action itself is a mix of bow, sword, and magic attacks. The bow uses an
auto-targeting system that ensures that you never miss, and if you hold the fire
button for a few seconds before releasing it you’ll improve your aim and score
one-hit kill shots. There’s no need to even see your enemy as the game will let
you know when you’re targeting an enemy that’s off screen. Each time you enter a
new area you simply need to bring up your bow, hold down the fire button, and
then release it to score a few kills before the enemies can even make it to the
area.
The swordplay is controlled by two attack buttons which are combined into
various attack combos. There are knockback, sweep, and similar moves that are
supposed to be used at the right times for the appropriate enemies, but you need
not bother with any of that. There’s a jump/slam stun move that is basically
unblockable, knocks shields from the hands of your enemies, and often puts foes
flat on their backs. Not since the early days on online shooters have I done so
much bunny hopping in a game. Want to know how to get through 90% of your
battles? Bunny hop and slam the opponents around you until dead, run to the
opposite side of the screen from the action, and then pull out your bow and kill
off your enemies with head shots until someone wises up and charges you. This is
especially easy since you play the game with a computer-controlled companion who
can distract the enemies while you pick them off with your bow.
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