Superman Returns is one of those tragic games that are packed with the
potential for greatness but in the end fail to live up to that potential. In
Superman Returns you have a game that recreates the entire city of Metropolis
and puts you in the role of its most famous citizen. You have the freedom to go
anywhere from a walk down one of the streets to a high speed flight through its
concrete canyons. The game does an awesome job of conveying the speed and power
of Superman. When flying at full speed you’ll see the edges of the screen blur
and streaks of red and blue come trailing off of Superman. You’ll hear the
sounds of the wind rushing past you and the sonic boom as you break the sound
barrier. You can zoom down for a landing and see the pavement crack beneath your
feet, and then take off for a high speed run down the traffic filled streets.
Clip a building while turning a corner and you’ll see the concrete crack from
the force. You can pick up cars and streetlights, and send villains flying from
the force of your punches. Awesome. So what went wrong?
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| There are plenty of robot battles in your future. |
Well some people will be put off by the game’s mess of a storyline that
strings together random encounters with an occasional reference to the Superman
Returns movie thrown in. It doesn’t make much sense to anyone who has or hasn’t
seen the movie. I personally would be fine without an overriding storyline here
just to have the chance to protect all of Metropolis from evil, but what serves
as a story here is enough of a mess to distract you from watching over the city.
This leads us directly to another of the game’s major problems: outside of the
story encounters that not a whole lot to do in the game. Making matters worse,
the story encounters are spread pretty thin while managing to still feel
repetitive. You’ll find yourself spending a lot of time just flying around until
you hit the spot that will trigger the next battle in the storyline, just to
find that it’s pretty much the same battle that you just fought. Where are all
the bank robberies? The random street crimes? The jailbreaks? You’ll
occasionally be called upon to put out a fire with your super breath and you can
spend time searching for the game’s hidden kittens, but there’s just not much
going on in Metropolis. Does Metropolis still need Superman? Apparently not.
If you’re going to create a living city environment and making to pretty much
devoid of activity, then your story missions had better be pretty darn good.
Unfortunately that’s not the case here. The missions primarily consist of
numerous fights against minions followed by a showdown with the boss. More
imaginative missions such as protecting Metropolis from a storm of meteors or a
swarm of tornadoes are very few and far between. The boss fights should be
memorable showdowns with Superman’s arch-enemies, but they’re simply repetitive
and overly long. You’ll discover this right from the beginning of the game when
you find yourself on War World (not sure why, but remember what I told you about
the story) in a series of gladiator fights. This involves chasing around an
arena looking for your foe, followed by much punching and throwing of objects.
Defeat one enemy and another steps up until you face Mongrul himself. Lose at
any point during the sequence (and it’s not always clear why the game declares
you a loser when it does) and you have to start all over again from the
beginning. Painful.
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