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Untold Legends: The Warrior’s Code - Review
System: PSP
Rated: T
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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Untold Legend’s predecessor, Brotherhood of the Blade, was a PSP launch title that brought the Action-RPG genre into the hands of mobile gamers. The next game in the series is The Warrior’s Code, and while it doesn’t stray very far from the hack and slash model of its predecessor, it does deliver up some fun dungeon crawling for the warrior on the go.

Probably the biggest improvement in The Warrior’s Code is that there’s more to the game. Don’t get me wrong, it’s still more action than RPG, but there’s more of a story this time out, there are more armor and weapons to be found and a greater variety of them, and the dungeons are better designed. Brotherhood featured randomly generated dungeons to enhance replayability, but the problem with random dungeons is that they look, well, random. The dungeons on The Warrior’s Code look they were actually designed with a higher purpose in mind and the roleplaying experience is a bit deeper because of it.

As for the game’s story, it is set in a kingdom overrun by a horde of demons under the command of a treacherous warlord. Among those betrayed is a race of changelings, of which you are one. Luckily you escape the fate planned for you and set out to overthrow the new emperor. It should come as no surprise to you that this involves exploring a series of dungeons and outdoor environments punctuated with the occasional boss battle.

Your basic attack in the game is unleashed with the X-button, so be prepared to do plenty of X-button mashing in the game. You can hold the button down to charge your attacks, allowing you to unleash more damage in exchange for a slight delay in your attack. You’ll also get the chance to make “attacks of opportunity” when enemies leave their guard open. When this happens you’ll be prompted to press the Square button and if you do so in time you’ll be rewarded with an extra damaging attack. Each character comes with his or her set of spells and special attacks which are purchased with points awarded when you level up. You have some leeway here in customizing your character’s spells and can choose to spend extra points on a spell to power it up or to spend your points to acquire new spells. You can select which spells to map to your Triangle and Circle buttons for quick casting in battle. Another attack option comes from your changling nature. You can charge a special meter by collecting the “essence” left behind by slain monsters. Once this meter is full you can temporarily transform yourself into a powerful beast and unleash some major pain on your enemies.

The monsters in The Warrior’s Code are pretty generous in dropping items, so you’ll frequently find new weapons and armor to experiment with. The drops also include special gems that can be added to sockets in some weapons and armor and that will bestow additional bonuses such as resistance to fire attacks or faster health regeneration. The drops in the game are so frequent that it pretty much makes the gold that you find superfluous. Why seek out a vendor or shop when there are plenty of goods to be had for the taking? I think this is a good approach for a portable game – with limited playing time on the go who wants to spend it trudging back and forth to a store?

 


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