The Outfit is not your typical World War II-based shooter. It is a Hollywood
blockbuster in the Bruckheimer vein, starring larger than life heroes and
featuring over the top action. It’s about as far from a realistic or tactical
shooter as you can get. While this sounds like it would make for a really fun
game, with The Outfit it all depends on whether or not you’re an Xbox Live
subscriber.
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| Give me a tank! |
The Outfit stars a trio of soldiers straight out of Sgt. Rock and each with
his own specialty. J.D. Tyler is a marksman, Tommy Mac wields a flamethrower,
and Deuce Williams is handy with a bazooka. Our heroes find themselves in
war-torn France shortly after the Normandy invasion and charged with carrying
out the tough assignments behind enemy lines and against overwhelming odds.
These assignments aren’t exactly covert operations as our heroes lack subtlety
and have a penchant for wanton destruction. But wanton destruction makes for fun
gameplay, right? Not necessarily, but more on that in a little bit.
The game’s primary feature is its “Destruction on Demand” system. Killing
enemies, capturing objectives, and destroying enemy assets all earn you points
known as Force Units (or FUs for short, wink-wink, nudge-nudge). These can be
spent to bring in extra firepower in the form of machine gun nests, artillery,
and vehicles. The system for calling in these weapons is pretty easy to use –
you push the Y button to bring up a selection menu and then use the analog stick
and face buttons to select the desired weapon. Machine guns and artillery pieces
all come with men to man them, but the vehicles are strictly for your use. The
availability of weapons will depend on whether or not you’ve captured certain
strategic objectives. Capturing a radio tower will allow you to call in air and
artillery strikes, a motor pool gives you access to tanks, and an armory makes
the anti-tank cannons available. The machine gun nests and anti-tank cannons are
more defensive in nature and are best used to secure objectives from enemy
counterattacks. The vehicles are pretty much a necessity for getting around the
maps, both for the extra protection and firepower they afford and the simple
fact that it takes a long time to walk anywhere in the game.
Another of the game’s features is that just about everything that you see in
the game is destructible. You can blow up defensive emplacements, drive a tank
through a wall, and pound buildings into rubble. While plowing your tank through
walls or over the sandbags protecting an enemy machine gun is both fun and
useful, destroying buildings is pretty much pointless unless you’re directed to
do so by a mission’s objectives. There’s not much excitement involved in
destroying structures and the visual feedback is disappointing. Buildings seem
to have three states, undamaged, damaged, and destroyed, and it’s hard to tell
how much more damage is needed to transition the building to its next state. The
building damage is not location-based, so it doesn’t matter where you hit it;
the look and result will be the same.
This issue pales in comparison to the game’s biggest problem – the weapons.
It’s odd that a game so focused on destruction would have problems with its
weapons, but that’s the case with The Outfit. The weapons are terribly
inaccurate, and it’s a seemingly random event as to whether or not you’ll be
able to hit something that’s dead in your sights. Also the game’s collision
detection is off and shots will explode on embankments and building corners even
though they are aimed with plenty of clearance. Lastly the damage model is
pretty inconsistent, especially when it comes to splash damage. Enemies standing
next to an exploding vehicle may be killed, simply knocked down, or completely
unaffected, and all seemingly at random. In fact, more often than not enemies
are knocked on their backside and quickly pop back up to renew their attack.
This is particularly frustrating when running down enemies with a vehicle, which
almost never seems to kill them. They get back on their feet and then start
circle strafing your vehicle under your weapons’ minimum range. Since you can’t
shoot them or run them over, you’re often forced to drive off a distance and
then try to gun them down.
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