Shadow of the Colossus is probably unlike most games that you’ve played
before. The game opens mysteriously with a young rider taking his fallen love to
an isolated temple. The temple is a place of great magic and the rider hopes
that that magic can be used to revive his dying lover. A disembodied and
haunting voice informs our hero that to save his love he must defeat 16 colossi
which roam the nearby lands. Armed only with a bow, sword, and his trusty steed,
the mysterious young man rides off in search of the first colossus…
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| These guys are b-i-g. |
If you had to boil down the game’s description to a single sentence, it would go
something like this: boy roams countryside looking for colossus, boy defeats
colossus, boy is returned to temple, repeat. While this pretty much captures the
gameplay in Shadow of the Colossus, it doesn’t do the game any justice. The game
is as much about the atmosphere and experience as it is about the gameplay. The
soft focus of the graphics, the subtle play of light and shadow, the sprawling
and empty lands around the temple, … all of this and more work together to
brilliantly create a surreal and dreamlike world, and one that has the power to
hook you emotionally as well as it does visually.
Each of your colossal encounters will begin in the same way. You’ll be given a
very cryptic clue as to how to defeat the next colossus from the supernatural
voice in the temple. You’ll then emerge from the temple and hold your sword high
in the sunlight as it has the magic to focus the light into a beam that will
guide you to the location of the next colossus. Once you reach the colossus, the
battle begins, but it’s as much a puzzle as it is a fight. The first thing
you’ll need to do with each colossus is to figure out just how you’re going to
go about taking it down.
Lucky for you, each colossus has a weak spot or two. All you need to do is to
figure out how to reach those spots. The first part of this exercise is usually
to find a means to climb onto the colossus – each one of the massive beasts will
tower over you like you tower over a rodent or even an insect. Once that is
accomplished, you’ll find that certain parts of each colossus are climbable or
provide a means of hanging on. And hanging on is something you’ll need to do as
a colossus won’t stand still while someone is climbing up its back. Reach each
weak spot and plant your sword firmly into it and the colossus will fall. You’ll
be whisked back to the temple, given another clue, and then it’s off to find the
next colossus.
Shadow of the Colossus does an amazing job of conveying the size and strength of
the titular monsters. The ground breaks and cracks under the feet of the ones
which walk, while the air rushes past the flyers in a gale. As you climb and
hang on to a colossus, you’ll swing wildly, slip, and teeter in response to the
colossus’ gargantuan movements. And those movements seem completely natural and
fluid, making the huge creatures seem real and you believing they could exist.
With the imagination that went into the game, the unique and slightly surreal
visuals, the haunting landscape, and the colossuses themselves, you have an
amazing game that feels almost as much art as it does game. Unfortunately,
though, there are a few issues with Shadow of the Colossus that prevent it from
being a truly epic game.
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