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| The touch screen works pretty well as a shooter controller. |
GoldenEye: Rogue Agent comes to the DS a little time after the console
versions of the game, but it still holds the distinction of being the first
first person shooter available for Nintendo’s latest handheld system. The game
really demonstrates the potential of the touch screen as a viable FPS
controller and provides for some fun multiplayer gaming, but an overly
difficult and lackluster single player campaign really weighs heavily on it.
The story in GoldenEye basically follows that of the console versions of
the game. You are a former MI6 agent recruited by Dr. No after being fired for
failing a mission, and are thrust into the middle of a super-villain war
between Dr. No and Goldfinger. The GoldenEye in question here is not the
satellite part featured in the Bond film GoldenEye, but rather a very special
piece of technology in the form of a bionic eye. Your eye gives you access to
four special powers that are gained over the course of the campaign: the
ability to detect enemies behind objects, a remote hack that lets you disable
enemy armor or access control panels from a distance, a shield to absorb enemy
attacks, and a “Jedi Force push” style power ripped off straight out of Star
Wars. In practice these powers are pretty underwhelming and you won’t find
yourself using them much. In fact there is only one instance in the entire
campaign where you actually need to use one of your powers so it seems that
the game doesn’t really care much if you use them or not.
The control scheme takes a little getting used to, but once you do it works
pretty well. You use the touch screen to control your facing, GoldenEye
powers, and weapon selection, while the directional pad controls the direction
of your movement. The left and right trigger buttons are used to fire the
weapon in your corresponding hand and the Select button is used to perform
special actions. The hand positions required to use this scheme are not really
all that natural, but after some trial and error you’ll probably find a grip
that works for you and you’ll be moving through the game’s levels without too
much trouble. The use of the Select button is a bit awkward but is often
necessary as the hotspot on the touch screen that performs the same function
is not very precise. Another issue is that your health and armor are difficult
to monitor as the gauges appear on the touch screen which is obscured by your
hands in the middle of battles. Lastly, turning around 180 degrees is a lot
slower than it should be due to the nature of the controls.
The single player campaign is quite short and very linear, but it will take
you some time to make your way through it. Why? Well the game’s developers
resorted to cheap tricks to make the game harder, hoping that this would hide
the fact that there is not that much to the campaign. For example, enemies
mysteriously spawn behind you or hit you with one-hit-kill weapons from hidden
locations more times than you’d care to count. I’ve cleared areas in the game
only to be hit while exiting the area by four rockets launched by guards that
weren’t there a moment ago.
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