Rise of the Kasai, despite the decided lack of a Roman numeral after its
name, is a sequel to The Mark of Kri. The game opens with the death of the
original game’s hero, Rau. What follows is a time-hopping adventure in which you
try to unravel the events leading up to Rau’s death in an attempt to change his
fate. You’ll play through two simultaneous but related storylines, one set
twenty years in the past and one in more recent times, and you’ll need to give
the game a lot of patience as it attempts to tie it all together into something
that ultimately tries to make at least a little sense. If you’re a
story-be-damned-I-just-want-to-kill type, then fear not as the game will give
you ample opportunity to slay (it’s good to keep your type thoroughly occupied
after all). The levels set in the past feature two playable characters, Rau’s
trainer Baumusu and the geriatric and appropriately named Griz. The other levels
allow you to play as Rau or his sister Tati, who was no doubt teased mercilessly
in junior high. In addition to her misfortunate naming, Tati entered the world
with the Mark of Kri, a mysterious tattoo that turns all those bearing it to
evil. A dark cult known as the Kasai wants Tati for its own nefarious purpose
and you’ll need to protect her from both the Kasai and her own dark fate. Oh,
yeah, and keep Rau from being killed. Or did I mention that? All of this time
jumping can get to be confusing at times…
OK, you killer types still with us? Good. Nice killer. Keep reading. It’s
good to keep reading… Rise of the Kasai delivers more beheadings than a Henry
the Eighth group wedding and more amputations than Star Wars Episode III, and
all within the first half hour of play. It’s all OK though, because it does so
in a stylized animated fashion, kind of like what Kill Bill would have been if
it was made by Disney. Waves of enemies attack and you hack, chop, and slice
them up with the variety of weapons at the disposal of each character. To attack
an enemy you use the right analog stick to send out a headlight-like beam that
designates any enemies it encounters as targets. Targeted attackers have icons
above their heads corresponding to the controller button to use to attack that
enemy. See a guy with a circle above his head? OK, now stick with me here … push
the circle button to attack him. If you’re carrying a larger weapon, you may
even see a couple of enemies with the same icon at once signifying that you can
hit them both with a single attack. You don’t even have to line up your attack
or correct your facing; as soon as you press the attack button your character
will launch into the appropriate attack to hit the enemy. This makes for some
very stylized combat and some amazing moves. It also makes for easy combat and
removes the need for skill. You can launch into combos by hitting a sequence of
buttons immediately after the initial attack button and the result is a multiple
hit attack followed by a suitably gruesome death blow. However, there’s not much
need to use them as it is just as effective, if not more so, to simply button
mash your way through the enemy hordes. You have a block button as well, but I
can’t remember what it is. I’m not sure that I ever used it and in fact never
really had to use it.
Come to think of it, I don’t really remember dying that much at all or ever
having much trouble with health. It is just too easy to mash buttons and then
walk to the next battle over the corpses of your foes. The game might have been
more challenging if your enemies had their heart in it, but it seems like they
just don’t care enough about their cause to really want to stop you. “This cult
has become as empty and hollow as my useless life, please slay me so that my
boredom will be at an end.” Sometimes they move around waiting for you to target
them, sometimes they try and block your attacks, sometimes they even make an
effort to harm you, but invariably they are quickly and efficiently sliced into
pieces.
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