We live in good times my superhero loving friends. Superhero games are
going through a Renaissance. For years superhero games were abysmal efforts
designed to cash in on a license rather than deliver exciting gameplay. Well
I’m happy that we are now in an age where I can say that I have played several
good superhero games of late and not be looked at like I’ve been exposed to
too much gamma radiation. And now, enter the Hulk. The poor Hulk was
victimized by a lackluster game outing just over two years ago, but this is a
new age my friends, one in which developers are finally capturing the feel of
super powers in their games and the Hulk is basking in the light now. The
Incredible Hulk: Ultimate Destruction actually feels like a Hulk game should –
the rage, the strength, those amazing stretching pants,… ah, it’s good to be
the Hulk…
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| Hulk's one strong dude. |
Ultimate Destruction is built on the model created by Grand Theft Auto 3 and
used by the recent Spider-Man games. You are given a free-roam environment – a
New York-like city and a desert area peppered with military bases in this case
– where you can run around causing trouble to your heart’s content. Scattered
around this environment are special icons that are used to initiate missions
that continue the game’s storyline or launch you into special challenge
sequences. Run up to an icon, press a button, and the next special mission or
challenge is launched. Once a story mission is wrapped up, you’re returned to
the Hulk’s hideout which is an abandoned church in the middle of nowhere and
from there you can launch yourself into the game’s free-roam environments.
It’s a simple gameplay model that works well for a superhero game.
There are a couple of things which really make Ultimate Destruction stand out
as an enjoyable game. The first is that the environments are very highly
destructible – which is a good thing if you’re going to throw around the words
“Ultimate Destruction” in your title. Cars, bus stops, radio towers, small
buildings, … just about everything outside of large buildings and skyscrapers
can be taken down, and when you climb up the side of skyscrapers you can see
the damage caused by the Hulk’s monster paws as he grips the building. Even
the streets themselves aren’t safe as when the Hulk lands after one of his
powerful jumps he cracks and buckles the pavement around him. The game does a
great job of capturing the feel of Hulk’s raw power – you’ll feel like the
Hulk as you throw busses at roadblocks or knock a helicopter out of the sky by
using a street lamp as a javelin.
All of this destruction would not be as much fun if the controls weren’t so
well implemented. Grabbing and throwing objects, smashing things, running down
crowded streets like a big green fullback who smells end zone, and even
running up the side of a tall building is all handled smoothly and
intuitively. After spending a short time in the game’s tutorial zone you’ll be
a big, green, wrecking machine, causing wanton destruction as if it were
second nature to you. One complaint I do have though is that the game’s target
lock seems to pick its target at random. I found myself having to cycle
targets pretty often just to get a lock on the vehicle right in front of me
that was firing merrily away at me as I tried to get a lock.
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