Everyone’s favorite covert agent is back in action in Tom Clancy’s Splinter
Cell Chaos Theory. This time out Sam Fisher must unravel a conspiracy in the
Far East that has begun to push Japan and the Koreas towards a crisis that can
quickly engulf the region. Japan feels that its economy is threatened and
forms a special branch of its Self Defense Force to protect its electronic
systems and suspicions between North Korea and Japan hit an all-time high. As
in prior Splinter Cell games, there’s enough plausible storyline to provide
the motivation for your missions but not enough to fill a Tom Clancy novel. In
fact, many players will skip through as much of the story as they can
(especially since a good portion of it is conveyed via pre-mission briefing
screens) and get right to the gameplay. This is entirely forgivable as the
gameplay in Chaos Theory is quite good…
The Splinter Cell games have always been all about stealth. You’d be armed
with no more than a silenced pistol and its main purpose was to shoot out
light bulbs. Trip an alarm, leave a body out where it could be found, or get
yourself noticed and your mission would invariably end prematurely in abject
failure. Chaos Theory is still definitely a stealth-based game, but the
restrictive nature of the series has been changed – and consequently the game
is not nearly as difficult as its predecessors.
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| Sam has picked up some new moves. |
First of all, tripping an alarm or being spotted by a guard will not end in
mission failure. It will certainly make things more difficult for you, but you
won’t be faced with an immediate “Mission Failed” screen. Another change is
the addition of a “loadout” option before each mission. You can now select a
set of weapons and gadgets more suited to stealth or to armed and deadly
approach. If you’re not sure which way to go, the game will recommend a
loadout that is usually good for a more balanced approach to the mission.
Wait a minute; you don’t have to take a stealth approach to the missions?
That’s right, Chaos Theory gives you more leeway than ever before in your
approach to the missions. You don’t always have to be in full stealth mode in
the game – you can choose to, say, enter a room and immediately take down the
guards inside with your modified assault rifle. This doesn’t mean that you can
take the typical guns ablazin’ approach typical for action games, though,
you’ll still need to do plenty of sneaking around. However, you’re a lot freer
to let your gun do the talking this time out. Those of you who found the
mission design of the previous games in the series too linear or constrained
will really appreciate the leeway Chaos Theory gives you in approaching your
objectives and choosing your path through the missions’ levels. This design
change does not come at the cost of alienating those who loved the gameplay in
the first games as Chaos Theory still lets them choose to play in the classic
pure stealth style.
In addition to the new guns at your disposal Chaos Theory will finally let
you carry a knife. It’s funny that it took the developers until the third
edition of the game to include the ultimate classic stealth weapon, but this
oversight has finally been corrected. The knife can of course be used to off
enemies, either from behind or in a brutal, face to face stabfest, but it’s
more versatile than that. You can use your knife to cut cloth and canvas, say
to make a new door in a tent and surprise its occupants.
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