Nothing can strike fear into the heart of a video game reviewer like a new
Batman game. Batman is undeniably one of the coolest superheroes, so you’d
think that Batman games would be, well, some of the coolest video games
around. Alas, due to some unseen and diabolical natural law of our universe,
Batman’s appearance in a game is like some cosmic kiss of death that sucks all
the fun out of it. About five minutes into your typical Batman game you begin
considering cleaning the bathroom or visiting your local DMV office rather
than continue playing. Yep, they’ve been that bad. This brings me to Batman
Begins – the latest in a long line of Batman games, but one that has the
potential to break the downward spiral. Why? Well, Batman Begins is based on
the movie of the same name, a movie that faced the monumental task of saving a
movie franchise that went from great to awful in the span of a few years and
met the challenge. Could this mean that this game can also save a franchise
from itself? Could this be the first really good Batman game?
Batman Begins the game has very strong ties to the movie that spawned it.
The game’s story follows the film’s plotline very closely – so much so in fact
that the game’s cutscenes are all video sequences taken straight out of the
film. Since the movie was actually quite enjoyable, the game’s storyline is as
well. In addition, the movie’s stars have lent their acting talents to the
voices of the characters in the game and the voice acting is correspondingly
top-notch throughout the game. But most of us don’t play games for their
stories, right? It’s all about the gameplay…
Batman Begins plays both as a stealth-action game and as a fighter – think
Splinter Cell with a lot of punching added. As often happens with cross-genre
games though, it doesn’t do either one particularly well. The problem is not
that the game is poorly programmed; it’s that it simply tries to hard to hold
your hand throughout the game even though the game is not that challenging in
the first place. Every time you enter a room or area every interactive is
tagged with a cursor alerting you to its presence. You can even scroll through
every interactive object and enemy in a room as soon as you walk through the
door. Sure, you can swing on chains, shimmy up pipes, and knock platforms
loose with your baterang, and Batman certainly looks cool while doing these
things, but if the game tells you when and where to do each of these things
you don’t really feel like you’re Batman as much as you feel like you’re
making your way through a button pushing exercise. This feeling is compounded
by the fact that the game is so linear and it’s almost as if you’re just along
for the ride.
Things don’t change much when it comes to the fighting. You have punch and
kick buttons as well as a never-needed block button, and defeating foes is
simply a button mashing affair. After landing a few blows on an enemy, the
game will pop up a notice that you should push the context-sensitive attack
button which will unleash a special or finishing move. While these can be
enjoyable to watch, once again the game tells you which move to do and when to
do it. Strategy and skill have been completely taken out of the fights … and a
lot of the excitement as a result.
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