With the success of Call of Duty on PCs it was only a matter of time before
the World War II shooter made the jump to consoles. Rather than a straight
port of the excellent PC version of the game console gamers are being treated
to their own version of the game, although some of the memorable battles made
the transition.
 |
| The battle for Stalingrad is fierce. |
Call of Duty: Finest Hour puts you in the shoes of soldiers from the
Russian, British, and American armies, from the streets of Stalingrad, to the
deserts of North Africa, and on to Western Europe. Before each mission you are
given a little background information on the soldier you will play through
introductory cutscenes. It adds an element of humanity to the game as you
learn their reasons and motivations for becoming part of the war effort, but
your identity in a mission does not have any effect on the gameplay. This is
probably a good thing as switching characters three or so times in each of the
campaigns would make the game feel disjoint otherwise.
Like its PC cousin, Finest Hour delivers some memorable missions. The game
begins with a bang as you find yourself in Stalingrad on a boat crossing the
Volga under heavy enemy fire. As your propaganda officer attempts to motivate
you with threats of shooting anyone showing signs of cowardice your boat hits
the shore and you are thrown into action with a clip of bullets but no gun to
go with it. The developers were obviously inspired by the movie Enemy at the
Gates and it makes for some intense action. Not all of the missions deliver
this kind of drama – in fact, you will soon find yourself playing a sniper as
well – but every mission does deliver some solid gameplay and plenty of
action.
In addition to playing various foot soldiers you’ll also have the chance to
take on the role of a tanker. You control both the main gun and machine gun
while in a tank and firing the weapons is strictly a point and click affair.
Sim aficionados may be disappointed that you do not have to account for things
such as range and gun angle while firing, but being a tank jockey in the game
is fun nonetheless.
Missions in the game are of the heavily scripted, move from one designated
spot to the next variety, but the missions are well-designed enough for you
not to really notice this while playing. There is always plenty of action and
the enemy AI puts up a good fight even though their numbers and starting
position are constrained by the script. They do a good job of using cover and
maneuvering to fire at you from multiple angles. The AI of your fellow
soldiers is good as well. They are actually competent allies in a firefight
and their actions are pretty realistic. Unlike some shooters, your allies are
vulnerable to enemy fire so it’s not just yourself that you need to look out
for in battle.
Page 2 of 2 »