All-Star Baseball 2005 (ASB) is Acclaim’s entry in this year’s batch of
console baseball games. In addition to the standard fare served up by all
baseball games, ASB has a few unique features. Some of these work while others
don’t, but overall ASB is not a bad choice when you’re looking to hit the bases.
Central to any baseball game is the pitcher-batter interface, so we’ll take a
look at that first. When pitching the camera is placed at an angle behind the
pitcher and you are shown a pitcher’s pitch selections on the screen. To select
a pitch you press the corresponding button and select the pitch’s location by
moving a cursor with the thumbstick. In a nice touch the controller will begin
to rumble as you move the cursor outside the strike zone, with the rumbling
growing stronger the further outside the zone that you move.
Batting control depends on the mode you’ve selected. For those seeking a
simple arcade experience, batting can be set to a simple timing-based affair
where you simply need to push the swing button when the ball crosses the plate.
At higher difficulty settings you’ll also need to use the stick to select your
swing location, and even your bat angle at the highest setting. The game also
gives you the chance to guess the type of pitch you’ll get by pressing a button
corresponding to your expected pitch. Guess right and you get some bonus pop in
your bat. The different settings allow players to adjust the game’s feel from
arcade baseball to a more sim-like experience which helps broaden the game’s
appeal. On the lowest setting it’s pretty easy to connect with most pitches,
making the game accessible to the casual sports gamer. Higher settings ratchet
up the game’s difficulty which generates realistic scores and statistics,
although the highest level which includes the ability to set you bat angle is a
bit much and will probably only appeal to the most hardcore of sports gamers.
Fielding is a mix of good and bad. On the good side of things you can press
the button for the base you want to throw to before you pick up the ball which
allows you to get the ball where you want it faster. Another nice touch is that
vertically stacked rings appear above the location where the ball is headed. As
the ball gets closer the rings disappear one by one, with none remaining as the
ball lands. It’s a great way to judge balls from the field, making it easy to
tell the difference between liners, lazy fly balls, and pop-ups. A feel for the
height and velocity of fly balls has always been missing from baseball video
games, and ASB comes the closest to finally incorporating this into a video
game.
On the down side the game employs a low-angle, third person camera view known
as the fielder cam when the ball is in play. This view takes some getting used
to as it feels backwards from all the baseball games that you’re used to playing
and you may find yourself throwing to first instead of third from the outfield
far too often. Even after you adjust to the camera angle and throw to the right
bases the view will occasionally give you trouble. This primarily happens on
sharply hit balls as it can be very difficult to judge your cut-off angle and
you’ll often find yourself undercutting the ball’s path and watching it scoot
out to the wall.
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