Star Wars Knights of the Old Republic (KOTOR) takes place long before the events
depicted in the movie, 4,000 years prior to the movies to be exact. When
they said "Old Republic" they weren't kidding! Setting the game 4,000
years before the events in
Episode 1 has given the game's designers a lot of freedom in developing the
game's storyline. Jedi, Sith, Wookies, and Tatooine are familiar people
and places to Star Wars fans that all appear in the game, but at the same time
you'll encounter new races and planets that add a novel element to a very
familiar universe. The storyline is also unfettered by the need to support
the plotlines of the films, creating an entirely new chapter in the Star Wars
saga that fans of the movies are sure to enjoy.
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| Dark and light Jedis square off. |
The game takes place at a time when the Sith have legions of warriors at their
disposal and are battling the Republic for control of the galaxy. It is
the height of the war and the Sith are flexing their muscle and giving the
Republic a real run for its money. This is where you enter the game,
assigned to a Republic ship assigned to the fleet protecting the planet Taris.
The battle goes very badly for the Republic, and before you know it you're on an
escape pod headed to a world overrun by the Sith. This is where your
adventures begin - a fugitive on a world quarantined by the Sith that you must
somehow escape from so that you can save the Republic. Or not. The
game gives you a great degree of freedom in choosing the light or dark path, and
you can just as easily help the Sith realize their dreams.
KOTOR was developed by BioWare, a company with a strong pedigree in PC RPG
development. As a result, KOTOR resembles a PC RPG far more than a typical
console RPG. Think Dungeons & Dragons meets Star Wars and you'll get the
idea. What does this mean to you? Well if you enjoy RPGs you'll be
in nirvana, but if you are looking for a Star Wars action game you may be
disappointed at the game's heavy RPG elements and lack of true action gameplay.
Like most RPGs, you begin the game by selecting from one of three character
classes: scoundrel, scout, and soldier. A scoundrel, ala Han Solo, quickly
gains skills such as stealth, demolitions, and computer use when gaining levels.
A soldier is combat-oriented, and quickly gains feats, special combat-oriented
skills related to weapons and armor types. The scout class is a balanced
version of the other two classes. There is no Jedi or Sith class at the
start of the game, these are class distinctions that you'll have to earn for
yourself while playing the game. After selecting a class and creating a
look for your character, you can spend points to improve your characters base
attributes. The attributes are straight out of Dungeons & Dragons,
strength, dexterity, constitution, wisdom, intelligence, and charisma.
Next you customize your starting skills and feats and then you are on your way.
Your character is controlled from a third person perspective and you have full
control over his/her movements in the 3D environments. When you pass a
person or object with which you can interact, the game highlights the person or
object with a target reticule and lists the available actions. You can
also use the triggers to cycle through all of the people and interactive objects
in the immediate area. It's a good system that prevents you from having to
approach every object that you see and attempting to open it, break it, use it,
or whatever. It also demonstrates the point that the game is a traditional
RPG - even though you control your character's movements you must issue orders
to initiate all interactions and events.
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