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NFL Fever 2004 - Review
System: Xbox
Shop: Rent This Game · Trade For It · Buy It Cheap · Get The Guide

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NFL Fever 2004 is Microsoft's own entry in a football video game field that's been dominated by EA Sports and Sega the past few years.  While the big boys are not in danger of losing their leadership position to NFL Fever 2004, the game does provide a competent alternative especially if you're looking for some great Xbox Live support. 

Screenshots
A defensive lineman's most embarrassing moment.

NFL Fever 2004 does a lot to make the game accessible to those who may not be experts in football, or at least the video version of the sport.  You can use a simplified play calling scheme that lets you pick between a run or pass play, or to defend against the run or pass on defense.  There is also a Coach's Choice option that lets you pick from a small set of recommended plays for the current game situation.  In a nice touch your team's coach will also offer his insights on the game situation and provide some pointers on play calling.  Of course you have the option of using the standard play calling interface that allows you to specify your team's formation and play.  In another nice touch the game will keep track of your most recent play calls so you can easily re-run a play that is proving to be effective for you.

On the field things can be simplified to make use of one button passing - just hit the button for the receiver to whom you want to throw the ball - and one button control for ball carriers.  The latter feature lets the computer pick the most appropriate move, stiff arm, spin, etc, when you press the B button.  For veterans looking for more challenge and control, the game also supports trigger passing in which you are given control over the velocity and loft of the pass and a new feature known as Read and Lead passing.  Read and Lead passing is hard to get the hang of, but once you do it provides you with a lot of control over your passing game.  Not only can you pick your receiver and the velocity of the pass, you can also pick the spot on the field that you want to place the pass.  This allows you to give a speedy receiver the chance to out-sprint a DB or to throw to the receiver's inside shoulder to screen out the covering back.

On the defensive side of the ball your controls are pretty basic no matter which offensive control scheme you select.  You get the basic dive, sprint, and catch type of buttons, but advanced moves such as swim and spin moves are missing.  This takes the fun out of playing a defensive lineman in the game because they tend to get locked to a blocking offensive lineman and you don't have the control to shake the block and make a play.  To register a sack you pretty much have to use a linebacker and hope he can burst through a hole in the line.  Defense in NFL Fever 2004 feels more like a passive activity than in other football games, with most of your participation coming from taking over DBs right before a pass gets too a receiver (this is pretty much a necessity, BTW, because the computer receivers will haul in just about everything that comes their way).

 


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