Enchanted Arms Speed Tactics Battle System


Q: Could you give us an overview of Enchanted Arm’s battle system?

A: Enchanted Arms features what we call the SpeedTactics Battle System, which is a fast yet flexible system allowing both in-depth tactics and fast-paced battles. The dev team’s approach was to bring the best RPG features together into one system that offered a wide variety of tactical options for hardcore RPG fans, but could also be used easily by mainstream users. The result is a hybrid system blending grid-based and turn-based elements.

Q: Just what kinds of tactical options does SpeedTactics allow?

A: SpeedTactics promotes tactical thinking from the moment players choose their party. They’ll have to consider their character’s Attributes and Friendly Points to create the most balanced and effective fighting team.

Once a battle begins, players choose their own party action order, rather than relying on initiative ratings. Players align their characters on a Battle Grid to set movement and combat actions. Then, they can gather intelligence about the enemy position by switching through multiple viewpoints. And once the enemy attacks, players can discover more vital info such as Attributes and attack patterns. There are many other options in SpeedTactics, such as long-range and close-quarter tactics, the use of cover to protect against Direct Attacks, mastering Indirect Attacks to hit heavily protected targets, strategic use of items and upgradeable weapons, mighty Co-Op Attacks where all party members combine their strength against a single target, and last but not least – devastating super attacks known as EX Skills.

Q: Speaking of attacks, can you tell us more about the spell system?

A: In Enchanted Arms, spells are actually referred to as “skills,” because you can learn and level them up, just like traditional skill sets in other RPGs. What’s nice about Enchanted Arms’ skill system is that it’s not limited by a traditional progression tree. That is, you don’t have to increase levels one by one. So if you have a level one skill, but really want to jump to level three, all you have to do is build up enough Skill Points. There are also no character classes. This allows much deeper character customization because you can target exactly which skills to learn across the entire variety of skills.

Q: What types of skills can players expect to use in battle?

A: There are normal skills, which are the mainstay of your party’s arsenal, and then there are EX Skills. These are the “uber spells” that have dramatic effects and vivid cutscenes revealing their epic results. Strategic use of EX Skills can turn the tide of a battle, but flagrant use will exhaust your party and leave you vulnerable. Standard Skills are broken down into Direct Skills, which focus all energy a small area of the battle grid; Indirect skills, which have a wider area effect and can counter the use of cover; Support skills, which can boost your party’s attack/defense ratings, and Recovery skills, which can resurrect fallen allies. There are over 75 skills, items and weapons to unlock.