Assassin's Creed Brotherhood Walkthrough

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|                        Assassin's Creed: Brotherhood                        |
|                       Walkthrough By: redapocalypse04                       |
|                Contact: red_apocalypse2004@stewiesminions.com               |
|                                Version: 1.00                                |
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||Table of Contents||
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I. Walkthrough

 Sequence 1__________________[WLK1]

 Sequence 2__________________[WLK2]

 Sequence 3__________________[WLK3]

 Sequence 4__________________[WLK4]

 Sequence 5__________________[WLK5]

 Sequence 6__________________[WLK6]

 Sequence 7__________________[WLK7]

 Sequence 8__________________[WLK8]

 Sequence 9__________________[WLK9]

II. Collectibles

 Artifacts___________________[COL1]

 Feathers____________________[COL2]

 Flags_______________________[COL3]

 Clusters____________________[COL4]

III. Technical_______________[TECH]

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||  Walkthrough  ||
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===============================================================================
Sequence 1: Peace At Last                                                [WLK1]
===============================================================================

 ___________
|Mass Exodus|
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After a couple of enlightening cutscenes, you take control of Ezio around the 
end of Assassin's Creed 2. Press start, go to Database, and go to User Manual 
for a handy in-game guide to refresh your memory. Walk forward and after 
another cutscene, you'll have to climb up to Mario. Holding Y activates Eagle 
Vision, which highlights the path you need to take. Follow Mario past another 
cutscene and you'll be thrust into combat with some guards. X is your basic 
attack button, so if you're unsure of what to do, just keep mashing it. The 
game offers up some hints too. You will have to fight more guards and climb 
around buildings as you follow Mario to the top of a tower. Another cutscene 
and this particular memory is complete.

 __________
|Homecoming|
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A very short memory. All you have to do is follow Mario on horseback to his 
Villa. After this, you'll be free to explore Monteriggioni, although there's 
not much you can do except start another memory.

 _____
|R & R|
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This is the only memory of the first three you can choose from that is actually
inside the walls of the Monteriggioni. You'll find a woman struggling to carry
a box of flowers behind the shops. Talk to her with Y, and then press B to 
pick up the box. Follow her to the checkpoint to finish this short memory.

 _______________
|Target Practice|
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This memory is located on top of the wall just West of the entrance to 
Monteriggioni. You can use new devices called lifts to get to the top quicker 
now. Once up there, talk to the guy by the cannon. You'll offer to find the 
engineer who mounted the cannon. Just run along the wall to the west and you'll
find him taking a nap under one of the guard towers. Escort him back to the 
cannon and you'll be able to use it. You need to destroy 5 of the targets, 
which is remarkably easy, since a large circle on the ground tells you exactly 
where the cannonballs will hit. Once you've finished shooting targets, the 
memory ends.

 ______________
|Horsing Around|
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You'll find a man standing just outside the entrance to Monteriggioni. Talk to 
him and you'll be tasked with tracking down Mario's favorite horse. This is a 
lot easier than it sounds. The horse is running around right in front of you, 
all you have to do is catch it. If it hits a tree or something, it'll usually
stop running completely, so just mount it and bring it back to the stables to 
end the memory.

 _______
|Reunion|
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After finishing the memories R & R, Target Practice, and Horsing Around, you'll
automatically start this one. Enter the Villa Auditore and watch a cutscene. 
Next, go up the stairs and watch another cutscene. The memory ends here.

 ________
|Vilified|
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As soon as you finish the Reunion cutscene, you will be tasked with defending 
Monteriggioni until all of the villagers can escape. After the on-the-rails 
sequence where you run through the town, you'll jump off of the horse and have
to climb onto the wall. Also note that it's at this point where you lose all 
of your cool gear. Man the cannon and shoot the enemy cannons. Try to aim 
between two cannons so you can take them both out with one shot. Your cannon 
will soon be destroyed, so hop on the next one and repeat until all of the 
villagers are gone. There's a counter on the left side of your screen, along 
with a "health meter" of sorts for the city walls. Once all of the villagers 
are out, you'll have to go along the wall to the East and ride a lift. Once 
you're on top of the tower, switch to your hidden blade with up on the D-Pad, 
and use the Left Trigger to target the enemy down below. Once he's targeted, 
you can press X to perform an air assassination. Hit right on the D-Pad once 
you're down there to switch back to your sword and take out the rest of the 
enemies. You will be forced to take down a couple of Brutes, as well. Use A 
to kick them and drop their defenses, then attack. After the cutscene, this 
memory is over.

 ______________
|Emergency Exit|
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You are thrust right into battle with several guards here. Just keep moving 
towards the Villa, fighting enemies as you go. There are no side paths to 
take, so you won't get lost. Move up the steps, save Claudia, and kill all of 
the guards here. Escort Claudia into the Villa, killing any other enemies you 
come across, or just ignoring them. Go down the stairs to end this memory and 
the 1st Sequence.
 

Walkthrough
· Sequence 1
· Sequence 2
· Sequence 3
· Sequence 4
· Sequence 5
· Sequence 6
· Sequence 7
· Sequence 8
· Sequence 8


Collectibles
· Artifacts
· Feathers
· Flags
· Clusters

· Technical