Video Gaming News - October 2002
Foster City, CA (October 31, 2002) - Sony Computer Entertainment
America Inc. announced today the February 2003 release of Primal.
"Primal offers a dark, atmospheric gameplay universe, filled with brilliantly
demonic characters, yet it is a world that feels familiar and closely linked to
our own," said Ami Blaire, director, product marketing, Sony Computer
Entertainment America Inc. "Sony Computer Entertainment Europe's Cambridge
Studio has successfully combined a compelling storyline with fully developed
characters and backgrounds that really feel alive, delivering a new standard in
entertainment on PlayStation 2."
From Sony:
Primal follows the story of Jen Tate, a modern-day girl who must face the
demons of an immortal universe to discover her own supernatural origin. As Jen,
players learn to unleash and control four different demon-fighting forms, each
possessing unique skills and attributes, as they are immersed into a fantasy
world joined inextricably with our own. This is not a world of goblins and
barbarians, or any other such fantasy fare. Within the dark realms of Primal's
alternate universe, gamers find themselves immersed in an intricate and
realistic story -- enhanced by several sub-plots and twists-- that makes them
question the fine line between fantasy and reality.
Primal is a story-driven game of exploration, combat and puzzles, presented
through the experiences of Jen and Lewis, a present-day, human couple drawn into
discord by eternal forces. While gameplay revolves around the momentous events
of the story, there are many personal revelations and surprises for the
characters along the way.
Essential to the game's core is the unusual and evolving relationship between
Primal's two main, playable characters, Jen, the girl, and her companion, Scree,
a gargoyle. Players can switch between Jen and Scree at any time, and will be
required to assess and utilize each character's strengths to succeed in various
areas of the game -- Jen has better combat skills, whereas Scree can climb and
explore areas more freely. Taking on the role of Jen allows players to transform
into four different demonic forms, each with a unique fighting weapon and
technique; as Scree, players can possess all kinds of statues.
Primal is set within a huge environment featuring four expansive realms
surrounding a central hub. A dynamic loading system allows for uninterrupted
gameplay between levels, and magical portals act as links and "windows" into
other worlds. Additional technological achievements include seamless character
morphing between Jen's human and demon forms, extravagant particle effects and
environmental effects such as fog and mist, guaranteeing Primal's position as
one of the most innovative and visually stunning titles for PlayStation 2 in the
New Year.
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