Video Gaming News - September 2005
Santa Monica, CA (September 30, 2005) - Activision today announced
that Call of Duty 2: Big Red One will utilize DemonWare’s State Engine
middleware to allow Xbox and PS2 gamers to compete against each other online.
“By utilizing DemonWare’s middleware, the development team is able to focus
on creating great gameplay experiences while knowing that the technical aspects
of the multiplayer component are managed,” said Chuck Huebner, Head of
Activision’s Worldwide Studios. “When Call of Duty 2: Big Red One ships this
Fall, 16 players will be able to engage in explosive Local Area Network (LAN)
and Internet multi-player action on their Xbox or PlayStation 2 gaming systems,
quickly and seamlessly.”
From Activision:
DemonWare’s State Engine is a high-performance programming framework that
eliminates the need to re-invent netcode for multi-player games, saving time and
resources that can be focused on game development.
DemonWare is a network software company providing technology for multiplayer
computer games to studios and publishers. As a tried and tested network
middleware product, it allows developers to reduce development time and risk
while focusing on their gameplay. Interested developers should go to
www.DemonWare.net/evaluate DemonWare provides a complete range of network tools
for studios and publishers working on multiplayer titles. DemonWare Matchmaking+
suite provides a risk-free and quick route to multiplayer lobby services.
DemonWare State Engine is a cross-platform network engine with a wide range of
features. Both products are being used in a number of AAA titles being released
across all console platforms in 2005.
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