Video Gaming News - September 2004
Redmond, WA (September 23, 2004) - Microsoft Game Studios today
announced that Fable is breaking records and selling through more than 375,000
units (grossing roughly $18.7 million U.S.).
From Microsoft:
Fable sets the stage for a spectacular holiday season for Microsoft Game
Studios by paving the way for titles such as Halo 2, Blinx 2 and MechAssault 2.
Sales records are being broken at retailers throughout North America: the game
was EB Games' biggest first-week sales for any Xbox title ever; it broke Game
Rush's first-day sales record for any game; it is the No. 1-selling overall
title on any platform last week at GameStop and is the fastest-selling Xbox game
at EB Games Canada for the first week. Fable even grossed more money than the
No. 1 box office movie last week, Sky Captain and the World of Tomorrow*.
"Fable was the best first-week title on Xbox that we've ever had" says Jim Tyo,
vice president of EB Games Canada. "The game has exceeded our expectations, and
we're confident that this strong sales trend will continue."
"Fable has been a huge hit for us, and it was our number one-selling title
across all platforms over the last week" says Dan DeMatteo, president and chief
operating officer of GameStop.
In Fable, the players’ every action determines their character's skills,
appearances and moralities. Character's life stories are created from childhood
through adulthood and on to old age. They can grow from an inexperienced child
into the most powerful being in the world, spoken of by all and immortalized in
legend. Players may choose the paths of righteousness or dedicate their
characters' lives to evil; observing as they transform into reflections of their
actions and decisions. Age leaves characters wizened, battle leaves them
scarred, gluttony affects obesity. With experiences come advancement and
physical change; whether it is by expanding muscles, a keen eye and nimble form
or the buzz of magical energies around their finger tips. As players' characters
develop, the world reacts to them and their actions. People comment on their
successes, failures, appearances and behaviors. Their many opinions are
expressed through applause, mockery, trepidation, panic and even flirtation.
With each person characters aid and every creature they slay, the world is
changed forever. In Fable, gamers decide: “Who will I be?” For more information
about Fable, visit the official site at
www.xbox.com/en-US/fable/default.htm. Fable is available in North America
for an estimated retail price of $49.99 (U.S.). Fable will be available in
Europe in October.
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