Video Gaming News - August 2004
Redwood City, CA (August 12, 2004) - Electronic Arts today announced
that DJ Paul Oakenfold will be music supervisor for GoldenEye: Rogue Agent.
From EA:
As music supervisor, Oakenfold will compose an original score
and create the game’s overarching musical personality with hard-driving,
rhythmic beats hand-crafted for every mission.
Oakenfold has enjoyed two decades of worldwide acclaim as one of the top dance
and electronic music DJs. Since entering the world of theatrical music
composition four years ago, Oakenfold has created scores and other musical
contributions for such high-profile motion pictures as Get Carter (2000),
Swordfish (2001), Planet of the Apes (2001), The Bourne Identity (2002), Austin
Powers: Goldmember (2002), and The Matrix Reloaded (2003), as well as the theme
song for the NBC TV show “Las Vegas.”
“By allowing fans to step into the shoes of the ‘bad guys’, GoldenEye: Rogue
Agent is the most exciting, cutting-edge episode of the Bond video game series
to date,” said Patrick Gilmore, Executive Producer at EALA. “We feel that to
deliver a blockbuster entertainment experience, this game deserves a dynamic
musical score and world-class production values that reflect the rebellious and
original style of the game itself. We wanted the best of the best, and this
lineup is just that.”
GoldenEye: Rogue Agent’s notable talent roster also includes Christopher Lee,
who reprises his role as the villainous Francisco Scaramanga from The Man with
the Golden Gun and Judi Dench, who returns as M and has appeared in four James
Bond films to date. Additionally, this action-packed title will feature
character likenesses of such legendary Bond villains as Xenia Onatopp, forever
remembered from the film GoldenEye, the legendary henchman Oddjob featured in
Goldfinger, and the nefarious Dr. No from the film of the same name.
Rounding out the talent behind the game is Academy Award-winning Production
Designer Sir Ken Adam (James Bond series), Costume Designer Kym Barrett (The
Matrix trilogy), and Character Designer Rene Morel (Final Fantasy: The Spirits
Within). Developed at EA’s spectacular new studio in Los Angeles, California,
GoldenEye: Rogue Agent is being produced by a stellar creative team that
currently consists of more than 120 accomplished artists, game designers, and
engineers, including veterans of such hits as Shrek, Titanic, Star Wars: Episode
II Attack of the Clones, and X-Men 2.
GoldenEye: Rogue Agent goes where no previous James Bond game has dared to
tread, giving players the chance to cross over to the dark side of the Bond
universe to experience life as a high-rolling, cold-hearted villain. The focus
of this first-person shooter shifts from that of 007 himself to the corrupt
underworld and its criminal masterminds. Players encounter such legendary allies
and enemies as Oddjob, Dr. No, Goldfinger, Scaramanga, Xenia Onatopp, and Pussy
Galore on globe-spanning missions of vengeance and demolition. The game
seamlessly integrates single-player, multiplayer split-screen, and online
gameplay* for the PlayStation2 computer entertainment system and the Xbox video
game system from Microsoft. Featured game modes include story-driven campaign
missions, deathmatch-style simulator trials, and objective-based war games.
Officially licensed by MGM Interactive, GoldenEye: Rogue Agent is scheduled to
ship this November on the PlayStation 2 console, Xbox video game system from
Microsoft, and Nintendo GameCube under the EA GAMES brand. This game has not yet
been rated by the ESRB. For more information, please visit
www.goldeneye.ea.com.
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