Video Gaming News - August 2002
New York, NY (August 13, 2002) - Codemasters today announced that Pro
Race Driver will feature Dolby Surround sound for both the game's sound effects
and soundtrack.
From Codemasters:
When the cars roar off the starting grid this September, Pro Race Driver will
make history. Codemasters is using Dolby technology, new industry motion capture
dialogue recording techniques and licensed music from top artists to further the
gritty realism and excitement in Pro Race Driver.
Set for a fall release, Pro Race Driver will become one of the first titles
to fully implement Dolby Surround Sound in every aspect of a video game. The
game’s sound track, movie sequences, in-game engine and even crash sounds will
all be heard through Dolby’s technology.
The game also boasts an eclectic music playlist with licensed tracks,
including Iggy and the Stooges’ “Search and Destroy,” Al Green’s “So You’re
Leaving,” Ash’s “Death Trip 21,” “Cowboy Song” by Thin Lizzy, Lynyrd Skynyrd’s
“Sweet Home Alabama” and “The Sea” by Morcheeba.
Rather than simply playing over option screens, the tracks are played in an
ambient fashion to build location atmosphere. Music will be piped in over
loudspeakers around the race circuit and even through in-scene radios in the
office and workshop area.
Another essential element of Pro Race Driver’s audio is the dialogue spoken
in the scenes between the race action. The game’s development team worked with
film production professionals to record the dialogue for the game’s story
sequences as part of the motion capture work at a studio soundstage in Long
Island, New York.
Unlike most gaming MoCap sequences, the characters’ movements were recorded
with a full cast of actors performing with all their dialogue recorded
simultaneously to give a more natural feel to the scenes. While common in movie
production, it’s a departure for the MoCap process for video games, which
usually captures one actor’s movement at a time, before montaging a scene
together.
“Pro Race Driver sets the new standard for audio within the driving game
genre,” said Gavin Raeburn, head of studio and producer of the PRD series. “By
implementing a wide range of audio recording and production techniques, usually
reserved solely for the film industry, the game delivers one of the most
comprehensive uses of audio heard within a gaming environment.”
The recording process for the distinctive engine sounds from the mightiest
cars in the world is also another key element of Pro Race Driver’s auditory
experience. Engine sounds were professionally recorded at MIRA, a leading
independent provider of product engineering and testing services, in a rolling
road chamber. The cars were driven under varying extreme racing conditions at
speeds of up to 120 mph to achieve the most accurate and authentic engine sounds
possible.
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