Video Gaming News - July 2004
San Jose, CA (July 20, 2004) - Namco Hometek announced today that
Katamari Damacy, will be coming to the U.S. market in September.
“Eccentric, quirky, weird, goofy, wild, outrageous, addictive, intriguing,
charismatic and captivating -- they all apply,” said Rod Nakamoto, Executive
Vice President of Research and Development for Namco Hometek Inc. “There are
many words to describe Katamari Damacy -- and the most important one is FUN.”
From Namco:
In Katamari Damacy, players take on the role of Prince of the Cosmos, whose
father – the great King – managed to inadvertently knock the stars out of the
sky. As the prince, a player’s duty is to clean up the King’s mess and re-create
the starry skies by rolling around the cleverly designed locations to collect
objects and build up their “katamari” -- a Japanese word for clump or large
mass. The catch is that it’s not the quality or the actual number of objects
gathered that is most critical to the player’s success, but instead the sheer
size of the player’s “katamari” that is most important.
Along the way, players can roll over hundreds of unusual objects of all sizes
and shapes including cookies, cars, mermaids, planes, clouds and even people.
The larger the player’s “katamari” grows, the more objects the player can amass
along the way -- thus proving if you want to succeed in Katamari Damacy -- size
does matter.
Katamari Damacy features a single-player story mode and a two-player battle
mode. The simple game play mechanics allow for optimal ball rolling and object
collecting fun.
Namco’s “rolling, sticking, never-stopping, ever-swelling clump of stuff that
makes a star out of everyone and everything” game will be available this fall.
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